the 5 armour double flamethrower pgs still get pooped on by sim city l2p
#facts
Posts: 444
the 5 armour double flamethrower pgs still get pooped on by sim city l2p
Posts: 875 | Subs: 2
the 5 armour double flamethrower pgs still get pooped on by sim city l2pAnd now, the Sim City can wipe the Urban Assault Panzergrenadiers out much faster with me subtracting some armor value from their upgrade, and now, gives -20% received accuracy. (Also, the original total armor value was 4, not 5 ).
Posts: 3548 | Subs: 2
Posts: 875 | Subs: 2
Urban assault was hilarious to play in illuminati days. Trust me when I say it needs to be looked at
Posts: 868 | Subs: 5
Posts: 875 | Subs: 2
* Hey. Could you please add overwhelming armor soviet commander to your mod?
* For the no step back, perhaps you could switch units to neutral when
they retreat, and have base MGs rip into them. Keep them stunned for a
long period? / The idea being not make retreat undoable, but undesirable.
Which is more logical.
Also, the actual application for this was that 1/3 of all squads were
held back so as to shoot at their brethen in the back. The local Soviet
General saying he disliked it, as this reduced the troops he could use
by 33%, and he would rather use 100% of his troops.
*** Personally, I think I would link the bonus manpower, and the no retreat ability to the
Comissar. His presence gives you increase ressource, but at the cost of no retreat.
Similar to elite Tiger. If present, no fuel. Get it killed, fuel comes back.
- Also, how about changing retreat during presence of commissar so that retreat
turns into strenghten resolve? Similar to the ontheground thing. So you couldn't
retreat, but the button would still have functionality. Just a thought
** I really want to play overwhelming armor
PS : The whermacht forward base should work like the soviet one.
And cost 300 manpower. Not 150. Just saying.
Posts: 875 | Subs: 2
Posts: 32
Posts: 4630 | Subs: 2
When I see the relative interest of these commanders, I don't understand why Relic doesn't make an effort to release these commanders, after modifications to be more balanced... I compare with the original values, and the modifications added by Hans G. Schultz are a good way to balance abilities.
Posts: 32
Posts: 875 | Subs: 2
They are already "released"
Just yesterday had 1v1 agasint Urban Assault
Posts: 1153 | Subs: 1
They are already "released"
Just yesterday had 1v1 agasint Urban Assault
Correct, they are released to an extent.
Only those who are special get them.
Posts: 3103 | Subs: 1
For real? How? I don't understand? And they're ridiculously OP... how? why?
Posts: 875 | Subs: 2
For real? How? I don't understand? And they're ridiculously OP... how? why?
Posts: 4630 | Subs: 2
For real? How? I don't understand? And they're ridiculously OP... how? why?
Posts: 1153 | Subs: 1
Posts: 4630 | Subs: 2
He used Urban assault on Minsk xD
Posts: 2307 | Subs: 4
I'm assuming by mistake, or people have somehow exploited an impaired system. I know one person got it from a contest that gave them EVERY commander in the game. I guess Relic didn't look through what they were exactly giving to the winners.
Posts: 875 | Subs: 2
Posts: 444
9 | |||||
55 | |||||
20 | |||||
3 | |||||
3 | |||||
2 | |||||
2 | |||||
2 | |||||
1 |