Comments on the July 10 Patch Notes!
Posts: 480
Moreover, 4-man German mortars and PAKs is a really good choice, I think. Be interested to see how the MG changes play. Waiting to see if the maxim setup-time reduction is enough... I still think it's going to need a biggish increase to reinforce cost for a maxim start to produce acceptable games.
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Posts: 379
The halftrack has some balance changes it seems.
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Its halftrack 251 and Scoutcar 222.
But because it says the Rate of fire from 12 to 18 its the Scoutcar. (The scoutcar had 12 rate of fire. The halftrack had 14.)
The Rateoffire change and the damage should cancel each other out.
12*7,2=86,4 18*5=90
The near accuracy increases the damage by 60% at nearest range. (*)
I think the far performance is not really better.
(*)BUT: Something very interesting is that I think they messed the patchnotes up again. 0,125 was the old FAR range, not the near range (its 0,5).
Therefore I am pretty sure they increased the MAX RANGE performence by 60%.
Posts: 119
The Patchnotes talk about the Halftrack 222, which is probably a error.
Its halftrack 251 and Scoutcar 222.
Yes, there are already two typos in the changelog:
The German SdKfz 222 is the Scoutcar, not the Half-Track and the 0.125 value is its far accuracy and not its near accuracy.
That gives the Soviet Scoutcar (M3A1)
Damage: 10
Accuracy: 0.6 – 0.2
Rate of Fire: 8
Cooldown Duration Mod: 0.6 – 1
German Scoutcar (SdKfz 221)
Damage: 5
Accuracy: 0.5 – 0.2
Rate of Fire: 18
Cooldown Duration Mod: 1 – 1
(The Scoutcar with MG is actually the SdKfz 221 the upgunned is the SdKfz 222)
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Could be good.
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So, if we assume that the patchnotes are talking about the upgunned SC, then it means its natural enemy (the M3) will die faster (and with that a 25% chance to kill both snipers, a 6.25% chance to kill all engies and 1.56% chance to kill an entire guard squad).
Could be good.
No no, the changelog refers to the SdKfz 221! The SdKfz 222 with the KwK 30 L/38 2cm autocannon does 25 damage and has totally different values.
Posts: 879
So, if we assume that the patchnotes are talking about the upgunned SC, then it means its natural enemy (the M3) will die faster (and with that a 25% chance to kill both snipers, a 6.25% chance to kill all engies and 1.56% chance to kill an entire guard squad).
Could be good.
Oh, ok, I misunderstood the language. So the 50% chance is for an individual squad member (or model as people call them, why are they called this btw?) to die, not the entire squad? If so I retract that criticism of the change...
Posts: 391
No no, the changelog refers to the SdKfz 221! The SdKfz 222 with the KwK 30 L/38 2cm autocannon does 25 damage and has totally different values.
Aha. So would that be the vanilla SC? You'll have to excuse me, their proper names refuse to stick in my head.
Oh, ok, I misunderstood the language. So the 50% chance is for an individual squad member (or model as people call them, why are they called this btw?) to die, not the entire squad? If so I retract that criticism of the change...
Yeh, it's per 'entity', as I believe they are called.
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German 222 Scout Car
• Damage from 7.2 to 5
• Accuracy far from 0.125 to 0.2
• Rate of fire from 12 to 18
• Far cooldown duration modifier from 1.2 to 1
Is how it should read.
This is a 50% increase in long range DPS, which was at 6 and is now at 9.
Short range DPS on both the M3 and 222 remain relatively unchanged.
Entities are the individual models within a squad. A conscript squad consists of 6 entities for example.
edit: still had half-track in the notes. Also forgot to delete 'near' from notes.
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Where is strafing run nerf and opel truck ? where is t34 buff ?
Crying players on forum vs Russians 1:0.
Civ V addon here i come.
Posts: 1944 | Subs: 2
Posts: 182
Wow so many russian nerfs and in same time german buffs ? i was losing badly to some germans using infantry spam. I think i will wait for next balance patch with russian buffs and german nerfs.
Where is strafing run nerf and opel truck ? where is t34 buff ?
Crying players on forum vs Russians 1:0.
Civ V addon here i come.
The problem with forums sometimes is that even my Grandmother could sign up and she could post her poorly thought out opinion on video games, just like you.
Give the patch a chance and play around with it. Give the devs some time to address the balance, it is not as simple as 1 2 3... ffs.
Posts: 1006
Wow so many russian nerfs and in same time german buffs ? i was losing badly to some germans using infantry spam. I think i will wait for next balance patch with russian buffs and german nerfs.
Where is strafing run nerf and opel truck ? where is t34 buff ?
Crying players on forum vs Russians 1:0.
Civ V addon here i come.
I was able to beat germans, I'm 12w-3l in my last 15 games as soviets.
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