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Cancer Emplacements Commander

24 Mar 2016, 12:53 PM
#61
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post24 Mar 2016, 12:47 PMBlalord


Vet 5 volks are still killed by allies VET 3 counterpart ( for cons you need ppsh to do something great )

Schwerer cost 300 mp 135 fuel and you loose the ability to build tanks if you loose it


Latest news! You don't fight vet 3 Rifles with Volks. You use tank for this but when enemy needs a vehicle to fight Volks blob, Volks defend themselves.

Schwerer is a tier buidling not a unit therefore comparing costs is dumb.


Cons ppsh are great lel :foreveralone:
24 Mar 2016, 13:11 PM
#62
avatar of siuking666

Posts: 707



How have you lost by 8CPs? Emplacements don't uproot and attack you. You can always have 1 VP against emplacement spam since they can only cover 2 effectively meaning the game will be a 2-1 VP grind which guarantees you get to late game.

The rep/FRP tent can't brace so its gonna get fucking wrecked, then the emplacements have no heal.

But the point is the LeFH can fire almost continuously on vet 2. Its literally 45 secs of shooting and 15 seconds off. So the first barrage forces a brace, then second starts almost immediately and this time brace is on sweet sweet cooldown and bang go the emplacements. Even before vet 2 it will still start pummeling the second barrage before brace is off cooldown.


Oh? So you're just gonna sit there and go afk as an allies player?

I can literally flow 1000 manpower and build 2-3 tanks, because I didn't have to reinforce shit before Ostheer can throw in any competant artillery at 8 CP. And mortars are Fuel-free.
24 Mar 2016, 13:13 PM
#63
avatar of siuking666

Posts: 707

the bofor isn't the first emplacement in the game. the okw flaktruck have been in the game for roughly two years now.

the question is, what make the okw flaktruck works? people tolerant the flaktruck but the bofor is universally despised by the axis.


Because Flak HQ can be blasted away by Mortars/Pack Howi/AT gun outside its range.

While Bofors can literally arty your "all-of-above" to death/pinning them.
24 Mar 2016, 13:14 PM
#64
avatar of siuking666

Posts: 707

So... If it takes almost no skills to build an emplacement and way more skills and micro to kill - it's bad.

But when Volks blob needs no skill, just a-move and way more skills to counter it with combined arms it's L2P?

And Schwerer is just L2P while Bofors is OP?


Can't believe noobs like you still complaint about volks.

They are not cheap, they have no AI weapon upgrade, while noobs like you can blob BAR rifles all over the place.
24 Mar 2016, 13:32 PM
#65
avatar of Blalord

Posts: 742 | Subs: 1



Latest news! You don't fight vet 3 Rifles with Volks. You use tank for this but when enemy needs a vehicle to fight Volks blob, Volks defend themselves.

Schwerer is a tier buidling not a unit therefore comparing costs is dumb.


Cons ppsh are great lel :foreveralone:


Breaking new, you dont fight AT squads with tanks. you use infantry for that.

- Of course comparing cost is important, if you loose a Bofor ( way more hard than loosing Schwerer ) you can replace it more easily that if you loose a Schwerer, and loose a bofor doesnt forbid you to build tanks during some mins

- Forward retreat point is the real cancer : p
24 Mar 2016, 13:44 PM
#66
avatar of Australian Magic

Posts: 4630 | Subs: 2



Can't believe noobs like you still complaint about volks.

They are not cheap, they have no AI weapon upgrade, while noobs like you can blob BAR rifles all over the place.


Im sorry, but my noobs skills are way worse than your since you use Sturmtiger on braced/ready to brace emplacement and then whine about it :foreveralone:

_____

Ok if cost matters, let's count 10min up keep for Bofors, shall we?
24 Mar 2016, 14:50 PM
#67
avatar of Nemesis10192

Posts: 54



Oh? So you're just gonna sit there and go afk as an allies player?

I can literally flow 1000 manpower and build 2-3 tanks, because I didn't have to reinforce shit before Ostheer can throw in any competant artillery at 8 CP. And mortars are Fuel-free.


No, Between CPs 0-4 early emplacements are really vulnerable to combined indirect harassment and some timing pushes and of course you have to get them up in good positions in the first place which is no guarantee. You can easily lose too many emplacements/too much control of the game before 4CPs and enough time for counter barrage to turn the tide.

Then CPs 4-8 the strat is really strong no denying it, but then you just play more passively as axis, spam fuel caches then pick superior late game doctrines. LeFH eats emplacement spams, Jagdtiger does too, KT can come also for OKW, and ofcourse spec ops flare+ fortification zeroing arty is absolutely brutal. Start a fight in vision, call down zeroing, stick around as long as you can and then as you are about to lose vision (which is normally pretty soon around emplacements) drop the flares to maintain vision and watch the sector get absolutely annihilated.

Thing is a group of emplacements is not truly safe until it has 1 bofors (280,30) 2 mortar pits (800mp), forward tent (250mp?), repair upgrade (200mp) and +toughness upgrades on all (300 munis)...Even then it is still vulnerable to an all in if your infantry gets retreated so requires FRP unlock (another 300mp).

Even then 1 bofors is walking a tightrope really you want two, and this cluster only locks down one area of the map, with the mortar pits having a decent zone of influence a fair ways around to be fair.


The thing is just how good this strat is really depends on the map. On small clustered maps (like trois points) the strat is obnoxious as fuck (read: OP). Counter barrage hits any point on the map, the mortar pits influence nearly the whole map so you get all the resources, and you can't gun down emplacements from max range late game with things like jagdtigers because of shot blockers.

However on other maps like liernux or hamlet counter barrage does not influence the whole map (especially on hamlet!) so often your emplacements get pummeled for no return and of course the emplacements are controlling proportionately a much smaller % of the map. Furthermore on liernux by map design two VPs are together at the top, but all the munitions are at the bottom. So you either camp mid/bot and risk losing VPs or you camp top and have no munitions, either situation is dire for an immobile strat but its much better to be in the central city and try to move up, however if you lose the initial fight for the city and are forced to camp top you are basically fucked. And brits are NOT GOOD at city fights early compared to OKW/ost (flame nades, sturmpios winning initial engagements, fast mortars from ost). In fact how the city fight goes is basically spawn dependant (west spawn wins because it is closer to key buildings).

Also remember things like LeFH do not cost fuel either, so your opponent can have plenty of (superior axis) tanks to fight your tanks when they come too.
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