4V4 OP OKW invincible early game vs USF
Posts: 83
1. Rifles are better than volks.
2. Keep the sturms at a distance.
3. Kubels die quickly to focused fire.
Easy early game dominance.
Posts: 392
USF has the easiest time against OKW with just their basic infantry.
1. Rifles are better than volks.
2. Keep the sturms at a distance.
3. Kubels die quickly to focused fire.
Easy early game dominance.
1. Strums are better than Rifles.
2. Kubels are better than Rifles.
3. Kubels can always keep Rifles at max distance.
3. Rifles die quickly to focused fire.
Posts: 742 | Subs: 1
1. Strums are better than Rifles.
2. Kubels are better than Rifles.
3. Kubels can always keep Rifles at max distance.
3. Rifles die quickly to focused fire.
In your world, sturms are better than rifles, Kubel is not flankable, there is no cover, and no shot blockers xD
Posts: 2
In your world, sturms are better than rifles, Kubel is not flankable, there is no cover, and no shot blockers xD
You cleary dont understand you are just axis fanboy kubl just mov wen u flunk and is as hevy armr as king tigar sturm are super soldier cannot die insta kill rifles at max range plz no axis fanboy trolls in this thread
Posts: 392
In your world, sturms are better than rifles, Kubel is not flankable, there is no cover, and no shot blockers xD
Kubels front armour is same as its rear armour and has 0 setup time and longer sight. Flanking?lolllll. And cover and shot blockers are fair condition, however OKW can get access to those cover more earlier, L2P.
Posts: 1122
Posts: 851 | Subs: 1
You cleary dont understand you are just axis fanboy kubl just mov wen u flunk and is as hevy armr as king tigar sturm are super soldier cannot die insta kill rifles at max range plz no axis fanboy trolls in this thread
wat?
Posts: 742 | Subs: 1
You cleary dont understand you are just axis fanboy kubl just mov wen u flunk and is as hevy armr as king tigar sturm are super soldier cannot die insta kill rifles at max range plz no axis fanboy trolls in this thread
i am so axis fanboys that my rank that you can see on my playercard are way better with my allies faction than my axis xD
Posts: 742 | Subs: 1
Kubels front armour is same as its rear armour and has 0 setup time and longer sight. Flanking?lolllll. And cover and shot blockers are fair condition, however OKW can get access to those cover more earlier, L2P.
Kubel damage on the move is totally bad, whereas rifles on the move shooting at kubel is really good.
Oh jesus, people still saying kubel is op, why i am losing my time xD
Like Donniechan say: Playercard please
Posts: 1593 | Subs: 1
Git gud
Posts: 297
Posts: 1891
Posts: 392
Kubel damage on the move is totally bad, whereas rifles on the move shooting at kubel is really good.
Oh jesus, people still saying kubel is op, why i am losing my time xD
Like Donniechan say: Playercard please
And when your rifleman leave the cover and chase the kubel, it will get wiped by strum. Most of the time ,rifle hits air when moving.
No one mentions kubel is op in this thread ,L2Read. The topic is USF needs more different type of units at the beginning.
Posts: 742 | Subs: 1
And when your rifleman leave the cover and chase the kubel, it will get wiped by strum. Most of the time ,rifle hits air when moving.
No one mentions kubel is op in this thread ,L2Read. The topic is USF needs more different type of units at the beginning.
so your rifleman is alone while he have 2 units ? small arm fire will rarely miss vehicules, so kubel will be hit a lot even if rifles are on the move
Posts: 392
so your rifleman is alone while he have 2 units ? small arm fire will rarely miss vehicules, so kubel will be hit a lot even if rifles are on the move
You have a RE also, but it is nearly useless in this case. Riflemans accuracy at max range is extremely low and you get accuracy penalty while moving also. Even you hit the kubel, you have only about 25% of chance to penetrate it and actually deal damage.
Posts: 1122
Posts: 392
Kubel have target size of 8, or something close, i may be wrong with a number, but whats matter is it has way bigger targetsize than any infantry unit (1), making low-accuracity units such as REs deal lots of damage against it (they have 8x chance to hit). No rear armor is BS, but who cares when kubel is meh unit and double rifle/any building/smart flank/just straight out blobing is enough to deal with it. Again, dont rush engagements early, play defensively till you gather 2+rifles, blob him to death. You can even go 3 rifles ambo, its unstoppable without supression, you can push his kubel all the way to base, lol.
Then the OKW will have same amount of volk
s. They build sand bags and lay mines to wait for you.
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