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New 2v2 Maps Hamlet and Chateau du Luv-Nest

18 Mar 2016, 16:03 PM
#1
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

Opinions?

I'm fine with Chateau du Luv-Nest, Hamlet makes me facepalm.

What about you guys?
18 Mar 2016, 16:05 PM
#2
avatar of Gdot

Posts: 1166 | Subs: 1

I agree with whatever d0ggy says, everytime. #d0gpound
18 Mar 2016, 23:25 PM
#3
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

:-D
18 Mar 2016, 23:29 PM
#4
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

You better like chateau
18 Mar 2016, 23:37 PM
#5
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

Just because of you
19 Mar 2016, 01:48 AM
#6
avatar of drjeeves

Posts: 22

They should add like 10 community maps each patch and then just increase the number of vetos so the community can pick and choose which we like more
19 Mar 2016, 01:53 AM
#7
avatar of SturmTigerTrafalgar

Posts: 160

chateau de luvnes..... what should i say about it...
Cancer mud everywhere and to many buildings.
19 Mar 2016, 01:59 AM
#8
avatar of Intelligence209

Posts: 1124

Luvnest. The worst map ever. Cancerous mud. Didn't anyone learn from that...
19 Mar 2016, 04:09 AM
#9
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

how would you want me to change hmalet?
19 Mar 2016, 04:17 AM
#10
avatar of drjeeves

Posts: 22

I like Hamlet, It kills everyones FPS when the Rain starts but other then that Its a good map.
19 Mar 2016, 04:51 AM
#11
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

It just feels a bit like Lienne Forest, gotta get mid and and left side (or top) while you keep forest out, but you gotta kinda go and hold there since there is your fuel from north start. Long ways that let allies win the early game and then to get back a t that they already have out t70, bofors, aec, stuart and can dominate that part even more. And the map is a low ressource map on a big territory, kind of a reversed crossing in the woods
19 Mar 2016, 05:50 AM
#12
avatar of Crumbum

Posts: 213

Chateau is alright but hamlet is a shocker.

The map resources on hamlet are so far apart on the opposite sides of the map that it prevents most forms of harassment play. Meaning that each side can easily hold at least munitions point and fuel points on their side of the map.

It also divides players up too much as they must split completely to secure their resources, often causing one player to get double teamed etc. The middle VP also promotes campy gameplay imo as it is hard to manoeuvre vehicles and there's loads of heavy cover.
19 Mar 2016, 05:58 AM
#13
avatar of zerocoh

Posts: 930

I really liked hamlet.

Chateau is a nightmare on middle part since tanks and ATs have a hard time to shoot over the terrain.

I'm kinda indifferent about the mud.
19 Mar 2016, 06:01 AM
#14
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post19 Mar 2016, 04:51 AMd0ggY
It just feels a bit like Lienne Forest, gotta get mid and and left side (or top) while you keep forest out, but you gotta kinda go and hold there since there is your fuel from north start. Long ways that let allies win the early game and then to get back a t that they already have out t70, bofors, aec, stuart and can dominate that part even more. And the map is a low ressource map on a big territory, kind of a reversed crossing in the woods


have you tried middle and one side for german? like not going so aggressive. I dunno. I have not played on my map on automatch and ...

jump backJump back to quoted post19 Mar 2016, 05:50 AMCrumbum
Chateau is alright but hamlet is a shocker.

The map resources on hamlet are so far apart on the opposite sides of the map that it prevents most forms of harassment play. Meaning that each side can easily hold at least munitions point and fuel points on their side of the map.

It also divides players up too much as they must split completely to secure their resources, often causing one player to get double teamed etc. The middle VP also promotes campy gameplay imo as it is hard to manoeuvre vehicles and there's loads of heavy cover.


this is a good point. I never thought big size will "back fire" but that was kind of the point. I didnt want a team able to get 50-60% of the map and be completely secure. I wanted to create a gap in their frontline. may be a too big of a gap. preventing harrassment was not the point though if the big size actually does hinder it that much.
19 Mar 2016, 06:09 AM
#15
avatar of Tristan44

Posts: 915

I really dislike chateau, its kind of a crappy map. Hamlet i really enjoy. Most people i play with that end up on chateau feel the same way.
19 Mar 2016, 06:13 AM
#16
avatar of MarkedRaptor

Posts: 320

I think Hamlet is alright. The one problem with the map is that bottom has an advantage turtling mid since there's some nice open places for emplacements.

I hate chateau with every fiber of my being.
19 Mar 2016, 08:04 AM
#17
avatar of GundamZphyr7

Posts: 36

Chateau sucks ass. Too much mud, too many roads with negative cover, and too many buildings to cover said roads/mud on approach.

Hamlet forces teams to spread their forces out instead of sitting comfortably and winning that way, so it's kind of refreshing. I also like that the town itself doesn't instantly win the game for whoever controls it. I spent most of one game harassing and backcapping in the woods to maintain constant pressure and we won by VPs, even while the town was hotly contested by the other 4 players.
19 Mar 2016, 08:44 AM
#18
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

#BringBackEindhoven :D No seriously, I was promised it will be back.. disappointing.
19 Mar 2016, 09:39 AM
#19
avatar of Soheil

Posts: 658

ive played so much alies and axis in these maps imo
hamlet is axis map,chateau is more balance
19 Mar 2016, 09:48 AM
#20
avatar of lanciano

Posts: 210

I Dont like both maps, always veto them
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