Vehicles passing through each other
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Units passing through each other only happens sometimes so its not a big deal
Posts: 273
This is actually an improvement because before units would constantly get stickied and be stuck and you'd lose them.
Units passing through each other only happens sometimes so its not a big deal
Whenever I see this case, there is a heavy tank retreating through medium tank. Blocking the heavies using mediums is the one of the biggest tactics to destroy them. It is really really big deal.
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But it should stay on units passing trough their allies though
Does that even exist? My surviving tankers who watched their comrades blow up while scratching their front paint say "No".
Posts: 269
Does that even exist? My surviving tankers who watched their comrades blow up while scratching their front paint say "No".
I have mainly encountered this "bug" with my friendly vehicles first colliding, the corners of their models overlapping, and then one vehicle moving through the other. Usually both vehicles stop before hand, so they have to reaccelerate to move through one another.
I'd imagine in friendly versus enemy situations the same would happen, mitigating somewhat the deleterious effects of the enemy running away when you're trying to block. I had a flame tank try to run through my 222 for example but it slowed down and stopped before hand and then tried to reaccelerate before dying.
Posts: 3103 | Subs: 1
I have mainly encountered this "bug" with my friendly vehicles first colliding, the corners of their models overlapping, and then one vehicle moving through the other. Usually both vehicles stop before hand, so they have to reaccelerate to move through one another.
I'd imagine in friendly versus enemy situations the same would happen, mitigating somewhat the deleterious effects of the enemy running away when you're trying to block. I had a flame tank try to run through my 222 for example but it slowed down and stopped before hand and then tried to reaccelerate before dying.
I'm mostly kidding, I've definitely seen it happen with my own units.
Just, never enough
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Units passing through each other only happens sometimes so its not a big deal
Bullshit its not a big deal, are you kidding me? Tanks escaping can be gamebreaking, since this game is so brilliantly designed around people waiting for their precious heavy tanks. Flanking and stopping them is one of the best ways to kill them, except when matter stops being matter...
Posts: 2819
its fun when a stug pass troght you cromwell when you just flanked as he back and you lose the cromwell
Love that. 8/8 when that happens.
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I would be happy back in those days to know the solution I know today: Once you are behind the enemy tank, instantly spam stop hotkey. Doing so the enemy tanks will get blocked for sure.
Posts: 1158
This is a big deal, because the flanker is getting rear hits on the target. Once the bug happens lots of confusion happens with targeting and firing, resulting in less shots being delivered to the backside. Then the backside becomes the front side and the flank is defeated. It needs to be changed.
Also, I may still have a replay of a Panther passing through a Sherman at full speed.
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Press stop with the flanking tank once it is behind and nothing can phase through it.
Posts: 269
Anyways, people who take this game seriously are dumbas*es. The awful pathfinding and unit movement has been in the game since the beginning. Broken game from the start played by retards.
Posts: 955
This nasty bug heavily puts the player who has to flank on disdadvantage. I can't say how many times I got a nice flank on a panther with two M10, blocked it and it just passed through backwards. instead of 2 M10 to 0 Panther it ended with 1 M10 to 1 Panther most often. I lost games I would have won otherwise because of this.
I would be happy back in those days to know the solution I know today: Once you are behind the enemy tank, instantly spam stop hotkey. Doing so the enemy tanks will get blocked for sure.
Thank you very much Looking forward to the wreckage now...
Posts: 1162
They probably added it in as a result of vehicles totally derping out when trying to move past each other.
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