ostwind performance
Posts: 4474
don't look at the faction both have them just look at it as a single unit
please no flame im just asking for opinion to play better
Posts: 1802 | Subs: 1
It's a niche unit really. Depends on map, your resources, enemy's play style etc. With good micro (both for Ostwind and for you Paks) it is useful.
But still, as OH you are almost always reacting to enemy instead of having initiative so using Ostwind is a bit risky.
Posts: 4474
Well, imo it's not really worth it. Not that it's UP, but by the time you bo T3 with OH, you must focus on your AT since Allies probably have some light armor on the field and are going for mediums.
It's a niche unit really. Depends on map, your resources, enemy's play style etc. With good micro (both for Ostwind and for you Paks) it is useful.
But still, as OH you are almost always reacting to enemy instead of having initiative so using Ostwind is a bit risky.
ok thanks, so better a P4 or stug as first and build ostwind only if heavy blob or airbone ?
Posts: 587
Posts: 1248
Posts: 919
Posts: 4474
The Ostwind is not bad, it offers high mobility, AA and AI. But of course going for a Pz4 or a Ostwind first is a situational choice.
yea but to me ostwind is too much rng reliant,some time i think that P4 is better vs inf.
Posts: 2693 | Subs: 1
Posts: 919
yea but to me ostwind is too much rng reliant,some time i think that P4 is better vs inf.
Yes, its performance can differ from one use to another because of RNG as you said, they could tone down this RNG reliance. I personally think Ostwind is best used versus USF. Especially a double Ostwind tech in a 2vs2 can really wreck havok on USF players if they get used together. It is just okay, far from op but it isn't up either. Maybe people think its up because there are other units that perform just to well for their cost.
Posts: 794
Posts: 960
Posts: 1802 | Subs: 1
ok thanks, so better a P4 or stug as first and build ostwind only if heavy blob or airbone ?
I'm no strategist and at my best I'm around 1K with Ost which isn't impressive. But based on streams and top players' play style, I think you are better off with a PzIV or a Stug or two.
Posts: 199
The rate of fire needs to be increased by %40 at least to be even remotely useful.
That will make it OP. The problem is with all explosive round vehicles is you need to get them behind units in cover to use the cover as shot blockers to prevent rounds from over shooting. Try it and you will see that it is around 40-55ish % more effective depending on RNG.
Run past the units in cover and watch them drop.
Posts: 1072
Posts: 919
I feel like the centaur outclasses it by a long shot
Yes it truely does, but damage or rate of fire of Ostwind has to be managed very carefully. The reason is the difference in topspeed and accleration. Centaur is so slow that even a JagdpanzerIV will catch it if it tries to withdraw, so you have to be very cautious on advance to not overextend. So infantry is safe once it moves/retreats out of its fire radius. If the Ostwind would come halfway near to the dps of a Centaur it would be an absolut squad wiping machine, because it would chase all squads down.
In addition you have to see it in the context of their factions. The current Centaur would be a lot more dangerous in the hands of Ostheer. Why? You could go for it first (instead of PzIV) while you could have still strong AT-options in form of double shreks, snares (faust) and PAK. That would be a very strong combination. Brits on the other hand would have to rely on PAK only if not going for Cromwell, its a lot more of a risky move for them. Thats the reason you see mostly Cromwells in current meta.
Balance is a difficult thing, units can't be compared 1on1 without looking at the unit compositions although you are absolutely right about damage comparison.
Posts: 2307 | Subs: 4
There is just not much point in getting it, the cost is close enough to the p4 that I would just wait for the p4 in pretty much every situation.
Posts: 3103 | Subs: 1
It's okay. Rather inconsistent, the long reload really hurts the unit if you finish a fight near the end of the magazine. Unless you manually shoot the ground until it reloads you will get stuck with one shot and a 5 second reload right when you want it to be effective.
There is just not much point in getting it, the cost is close enough to the p4 that I would just wait for the p4 in pretty much every situation.
That is more something I'd like for the Ostwind than simple big buffs (like price reduction, fire-rate increase, etc.), adjusting its stats (like reducing the reload time and decreasing the cooldown while decreasing the burst duration) so dealing with its poor accuracy on the move is easier.
Posts: 4474
Posts: 609
Posts: 33
Livestreams
26 | |||||
20 | |||||
922 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Dedek545
Most online: 2043 users on 29 Oct 2023, 01:04 AM