Well, this was an excellent example of mind-gaming. Basically you prepared a lot for (early) enemy armor (teller mine, 2 scout cars) and a PAK, while all he did was build infantry pretty much all game. This just gave him the map advantage as your scout cars were constantly in need of repairs and your force composition was ill prepared to handle this much infantry.
Nevertheless, you managed to hold in there quite well due to your HMGS and his constant lack of anti HMG tactics (he just ran into them over and over). It wasn't until the moment where you failed to dodge his arty strikes and lost your LMG grens and HMG until you really fell apart.
The tiger was a good choice; unlike what you said in the replay file, 4 boys AT squads did not rape the tiger, they just tickled it to death slowly and very cost-inefficiently over multiple engagements with little repair time in between.
What would have beaten this is just playing old-school Ostheer: LMG grens supported with an HMG42 and with a halftrack behind it.
wow well analyze there!
yes i was afraid because i didnt saw ANY tech from him so i preprared for some heavier armor.. but tbh i was suprised how he could pump out squad after squad because i estimated that i bleed him very hard, but infact i bleeded alot harder. i was caught offguard anyway due the early power he had and how easily overran me there and put me on defensive literally all game long.
and yes at some point it really fell all apart, got exhausted due his constant pressure ( it felt like hes assaulting 24/7 and draining my vp all game). put myself too much under pressure i guess
how can i scout this next time earlier? little basedive to look out for tech?
but ye that mind gaming true³
edit: oh and how to effecitvly counter that croc? i was surpised he could dive in against 2 paks and tiger so easily and wipe some stuff and get out again. but i think target weak point bugged 1-2 times, never got it off.