People seem to forget the trade off is a 110 range barrage for the pak howie.
Pak howie= short range, big punch, long range barrage ability
Pack howie vs Lieg auto attack range
2 Mar 2016, 09:27 AM
#21
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2 Mar 2016, 20:05 PM
#22
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Waitwaitwaitwaitwait what the fuck am I reading
What Doth Life?! saying the Pack Howi needs buffs
Is this an actual thing
Heh while I do love the unit and champion for it often, I have never called for any lethality or efficiency buffs. Only a bit of surviviability,
Actually guys, the +5% range bulletins for the Pack Howi work for the auto-attack range specifically and stacking two or three gives it a considerable bonus.
2 Mar 2016, 20:47 PM
#23
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1 stuka barrage or pwerfer and bye bye pakchowies. Even if you try to dodge it after hearing the barrage's sound most likely it will get totally decrewed. Not that bad idea to give a bit more survability tbh.
Trick is to move pack howies after reload barrage time is about to happen, but it's micro intense and not always you can focus on it.
Trick is to move pack howies after reload barrage time is about to happen, but it's micro intense and not always you can focus on it.
2 Mar 2016, 21:32 PM
#24
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People seem to forget the trade off is a 110 range barrage for the pak howie.
Pak howie= short range, big punch, long range barrage ability
IIRC barrage is 160 but only fires 3 shells.
2 Mar 2016, 22:08 PM
#25
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Man am I stupid... You guys were comparing the OKW assault gun with the USF pack howitzer... I was thinking it was the OST LeFH vs the RUS 152mm arty
2 Mar 2016, 23:27 PM
#26
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The fact that ISG can counter Howie through more accurate fire is a bit silly when you consider the Howies price and the OKW's Walking Stuka that already counters it.
Other than that the Howie is fine
Other than that the Howie is fine
3 Mar 2016, 09:24 AM
#27
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IIRC barrage is 160 but only fires 3 shells.
Wow 3 shells? :Facepalm:
Wouldnt increasing the shells for barrage and lowering the Rof for Auto attack make this unit a really good example of asymmetrical balance? Low range, slow auto attack but huge range and good barrage ability with good AoE compared to fast/high range auto attack with less AoE?
3 Mar 2016, 09:51 AM
#28
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People seem to forget the trade off is a 110 range barrage for the pak howie.
Pak howie= short range, big punch, long range barrage ability
the barrage takes 60 seconds to recharge and only fire 3 shells.
the normal mortar barrage only take 30 seconds to recharge.
3 Mar 2016, 10:15 AM
#29
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The pack howie wipes full health grens and leIG tickles stuff.
3 Mar 2016, 10:30 AM
#30
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You need micro + vet1 to counter ISG with pack howi.
go into auto-attack range when vet1, use Phosphorus barrage and then auto-attack. it takes around 1 minute to decrew the ISG with that (moving into position/phos/auto-attck)
Or you can use it at max range and then attack with your rifles or your stuart. it is fast, the problem is if the T3 is already there.
go into auto-attack range when vet1, use Phosphorus barrage and then auto-attack. it takes around 1 minute to decrew the ISG with that (moving into position/phos/auto-attck)
Or you can use it at max range and then attack with your rifles or your stuart. it is fast, the problem is if the T3 is already there.
3 Mar 2016, 16:51 PM
#31
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Wow 3 shells? :Facepalm:
Wouldnt increasing the shells for barrage and lowering the Rof for Auto attack make this unit a really good example of asymmetrical balance? Low range, slow auto attack but huge range and good barrage ability with good AoE compared to fast/high range auto attack with less AoE?
IIRC both auto attack and barrage are equal till vet2, where the barrage get's insane damage boost. I'll go with an increase on number of shells on normal barrage to 6 leaving the long cooldown as it is. The other option is to reduce the barrage cooldown to 30s (this would reward micro way more).
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