sniper+222 combo is really strong now even. Since su sniper can only have cloak in cover it requires insane amount of micro to stay out of vision while doing smth useful with this unit. One move out and you are revealed so axis can know his aproximate location and countersnipre it or wipe it other way.
////////////////////////////////////////////////////
Can they consider do this to come along with 222 changes? In short nerf sov sniper ROF to the ground for normal camo and fast first shot.
1. Make t70 reveal sniper in recon mod
2. Make sov sniper have the same camo\hp 1 model as others at the cost of lowering farerate to very low level. But first shot he must take as fast.
3. Make 5 sec camo on the move as purshaseable upgrade to all. To avoid bold sniper abuse early vs non sniper openings
To those who say dealing with current axis sniper is l2p issue. Watch top1 player with all facs lost 43 units to it including own sniper. Who was killed purely cuz it shots slower.
Proposal for fair sniper play
23 Feb 2016, 22:00 PM
#1
Posts: 1487
23 Feb 2016, 22:06 PM
#2
Posts: 670
Nerf soviet sniper even more? Good joke.
23 Feb 2016, 22:14 PM
#3
1
Posts: 2307 | Subs: 4
3. Make 5 sec camo on the move as purshaseable upgrade to all. To avoid bold sniper abuse early vs non sniper openings
pls no
23 Feb 2016, 22:15 PM
#4
Posts: 1487
Nerf soviet sniper even more? Good joke.
Only nerf ROF for being a harder target esp. harder to countersnipe. High ROF of a dead sniper doesnt do much.
24 Feb 2016, 17:51 PM
#5
Posts: 54
make recloak for all snipers longer than the fire aim time for counter sniping pls
24 Feb 2016, 18:15 PM
#6
Posts: 2272 | Subs: 1
1) 1 model snipers were what killed coh1
2) ever tried microing 222 + sniper at the same time? gl with it
conclusion: it's fine as it is
2) ever tried microing 222 + sniper at the same time? gl with it
conclusion: it's fine as it is
25 Feb 2016, 07:13 AM
#7
Posts: 1487
1) 1 model snipers were what killed coh1
2) ever tried microing 222 + sniper at the same time? gl with it
conclusion: it's fine as it is
I wrote 1 model cuz im afraid that axis fanboys would be shiting the bricks out if there will be decent sniper and 2 model. Most of them dont even know how OP their sniper is. They say brit sniper better lol.
Thou its not that obnoxious mp drain as soviet one.
25 Feb 2016, 07:55 AM
#8
Posts: 552
I wrote 1 model cuz im afraid that axis fanboys would be shiting the bricks out if there will be decent sniper and 2 model. Most of them dont even know how OP their sniper is. They say brit sniper better lol.
Thou its not that obnoxious mp drain as soviet one.
What fanboys still exist after the great schism of okw revamp, and the utterance of the AEC buff. Everybody be playing whatever bro.
And sniper is gud, just set mines or lucky mortar
13 Mar 2016, 20:04 PM
#9
Posts: 1487
Here is the fweek 12 game is about to start. NO chance vs axis sniper abuse on maps like that. If no blunders from the player.
13 Mar 2016, 20:56 PM
#10
3
Posts: 658
Proposal for fair snaipah play:
1. Reduce Soviet sniper squad size to one
2. Increase model HP to 82
3. Gib better cloak to Soviet sniper (same cloak Britz and Germans use)
4. Gib all snipers higher target size. Like 1.15 - 1.25
1. Reduce Soviet sniper squad size to one
2. Increase model HP to 82
3. Gib better cloak to Soviet sniper (same cloak Britz and Germans use)
4. Gib all snipers higher target size. Like 1.15 - 1.25
13 Mar 2016, 22:49 PM
#11
Posts: 5279
Proposal for fair snaipah play:
1. Reduce Soviet sniper squad size to one
2. Increase model HP to 82
3. Gib better cloak to Soviet sniper (same cloak Britz and Germans use)
4. Gib all snipers higher target size. Like 1.15 - 1.25
Soviet sniper would then also need a rof and accuracy buff and a better vet ability or be much cheaper than the others
Because right now its balanced to small squads specialized in long range combat. German sniper can wipe a 6man squad faster than the soviet one and has little fear of accurate long range return fire (except from Brits who cant effectively chance due to debuffs out of cover). Soviet sniper changes require a rebuild from the ground up, not just normalization because its so effected by out side factors. As it is a weakened/squishier sniper would make t1 even deader and make leave the soviet in the wake of superior Wehr forces with no hope of bleeding them
13 Mar 2016, 22:58 PM
#12
Posts: 2272 | Subs: 1
2 men snipers were the best idea coh2 had so shut up
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
102 | |||||
34 | |||||
25 | |||||
17 | |||||
9 | |||||
158 | |||||
18 | |||||
6 | |||||
6 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.839223.790+2
- 3.35057.860+15
- 4.592234.717-1
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1122623.643+3
- 10.265138.658+2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
10
Download
1245
Board Info
1020 users are online:
1020 guests
0 post in the last 24h
0 post in the last week
28 posts in the last month
0 post in the last week
28 posts in the last month
Registered members: 49427
Welcome our newest member, Baqis73421
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Baqis73421
Most online: 2043 users on 29 Oct 2023, 01:04 AM