Anti-tank grenade
![avatar of Vez](/uploads/avatar/11336.jpg?updated=1409344380)
Posts: 141
![avatar of Skabinsk](/images/avatars/rifleman.png?updated=1414778190)
Posts: 238
I feel it woould be less buggy. They can even use the model of cons AT nades but change the look.
![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.
Imagine if PGrens had panzerfaust.
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
No.
USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.
Imagine if PGrens had panzerfaust.
That reasoning makes very little sense at best.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
No.
USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.
Imagine if PGrens had panzerfaust.
Imagine if shrekked pgrens had a chance to bounce...
![avatar of Vez](/uploads/avatar/11336.jpg?updated=1409344380)
Posts: 141
I think they should replace it with the classic sticky nade and giving it not a instant impact blow but maybe like .5 second to blow it once hitting the tank. this would get rid of the minimal range.That would be a good idea.
I feel it woould be less buggy. They can even use the model of cons AT nades but change the look.
![avatar of Vez](/uploads/avatar/11336.jpg?updated=1409344380)
Posts: 141
No.I imagine that you must face a lot of bazzoka equipped rifleman...
USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.
Imagine if PGrens had panzerfaust.
![avatar of Thamor](/images/no_av.png)
Posts: 290
ps. It's not like USF riflemen can't play with 1 bar & 1 bazooka in their units...
![avatar of SupremeStefan](/uploads/avatar/14291.jpg?updated=1428010492)
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Posts: 552
![avatar of Waegukin](/uploads/avatar/18357.jpg?updated=1452757030)
Posts: 609
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![avatar of Vez](/uploads/avatar/11336.jpg?updated=1409344380)
Posts: 141
They need to improve the animation too. It's a problem when I tell my own troops to snare the enemy and I can't even tell if they are doing it or not until it fires.Yeah, Relic definitly need to do that.
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