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russian armor

Anti-tank grenade

Vez
21 Feb 2016, 18:54 PM
#1
avatar of Vez

Posts: 141

I think that the USF AT-nade underperforms because it have a minimum and sometimes the nade can take 3-4 seconds to launch. Compared to the panzerfaust, the nade is clearly UP. I suggest to remove the minimum range and lower the aim time for the nade. What's your thought on this?
21 Feb 2016, 19:06 PM
#2
avatar of Skabinsk

Posts: 238

I think they should replace it with the classic sticky nade and giving it not a instant impact blow but maybe like .5 second to blow it once hitting the tank. this would get rid of the minimal range.

I feel it woould be less buggy. They can even use the model of cons AT nades but change the look.
21 Feb 2016, 19:54 PM
#3
avatar of PencilBatRation

Posts: 794

No.


USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.


Imagine if PGrens had panzerfaust.
21 Feb 2016, 20:05 PM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

No.

USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.

Imagine if PGrens had panzerfaust.


That reasoning makes very little sense at best.
21 Feb 2016, 20:12 PM
#5
avatar of thedarkarmadillo

Posts: 5279

No.


USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.


Imagine if PGrens had panzerfaust.

Imagine if shrekked pgrens had a chance to bounce...
Vez
21 Feb 2016, 20:19 PM
#6
avatar of Vez

Posts: 141

I think they should replace it with the classic sticky nade and giving it not a instant impact blow but maybe like .5 second to blow it once hitting the tank. this would get rid of the minimal range.

I feel it woould be less buggy. They can even use the model of cons AT nades but change the look.
That would be a good idea.
Vez
21 Feb 2016, 20:20 PM
#7
avatar of Vez

Posts: 141

No.


USF AT-Nade is quite OP and its range must be shorter than that of the other factions, as the same unit can carry a zook or is always accompanied by the free captain.


Imagine if PGrens had panzerfaust.
I imagine that you must face a lot of bazzoka equipped rifleman...
21 Feb 2016, 20:22 PM
#8
avatar of Thamor

Posts: 290

You must understand that it's choice & option for USF. For Wehrmacht there is only 2 units that get shreck (1 is commander only). And we have only 2 commanders call-in that give mobile AT and StugE for me is bad at AT, more anti-infantry unit with soft AT.

ps. It's not like USF riflemen can't play with 1 bar & 1 bazooka in their units...
21 Feb 2016, 20:23 PM
#9
avatar of SupremeStefan

Posts: 1220

bazzoka spam OP as hell rifles can easily kill KT ! :hansWUT:
21 Feb 2016, 20:30 PM
#10
avatar of edibleshrapnel

Posts: 552

Rifle nade has no problems, very gud.
21 Feb 2016, 21:30 PM
#11
avatar of Waegukin

Posts: 609

Minimum range, long cast animation and 40 less pen then a panzerfaust which grens get as stock? Sounds legit.
21 Feb 2016, 21:44 PM
#12
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

They need to improve the animation too. It's a problem when I tell my own troops to snare the enemy and I can't even tell if they are doing it or not until it fires.
Vez
21 Feb 2016, 22:06 PM
#13
avatar of Vez

Posts: 141

jump backJump back to quoted post21 Feb 2016, 21:44 PMTobis
They need to improve the animation too. It's a problem when I tell my own troops to snare the enemy and I can't even tell if they are doing it or not until it fires.
Yeah, Relic definitly need to do that.
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