This is an update (23 Feb 2016) of the previous statistic.
It includes all finals, semi, quarter and games for 3rd place for EU and NA cups #3 to #8, as well as the January monthly cups. I used all games for which replays were available on the ESL site, plus whatever I could find on twitch and youtube (thanks to the casters!).
The total number of games happens to be a nice, round 200, which are almost twice as many as I had previously (124).
I left the original post in the spoiler at the end, which can give you some idea about the sampling error involved in this.
Nice job, shows how allies have the most wins in these match setups.
Early game advantage translates to winning before Axis can get themselves rolling.
Overall though fairly balanced, about a 10% difference in most of the win percentages, heck even the oh so broken without side-teching costs OKW isn't dominating except against the Brits(but only 8 matches played...).
Best doctrine Guard motor removed by lelic completely. As welll as other doctrines that they were buffing and selling separately. Such a deception.
Who nneds their damned maps if do this kind of things.
again and again m saying that vet 3 rifle blobs area cancer either buff eilte infy to fight standard infy better in all factions are just remove the terminator vet which was not needed in first place
Nice job, shows how allies have the most wins in these match setups.
I don't think a 5% +/- means anything besides it's a very balanced match up.
We will never achieve a perfect 50-50 split as long as CoH has more than 1 faction and has unsymmetrical maps. In CS:GO the only competitive map that has an almost perfect 50-50 ratio is dust2 which is like 49-51 T sided. Otherwise it's very common to see 55-45, 53-47, 57-43 etc.
But numbers aren't the end all anyway, crossing the woods is probably hell for USF if the enemy picks wehrmacht due to snipers.
I don't think a 5% +/- means anything besides it's a very balanced match up.
We will never achieve a perfect 50-50 split as long as CoH has more than 1 faction and has unsymmetrical maps. In CS:GO the only competitive map that has an almost perfect 50-50 ratio is dust2 which is like 49-51 T sided. Otherwise it's very common to see 55-45, 53-47, 57-43 etc.
But numbers aren't the end all anyway, crossing the woods is probably hell for USF if the enemy picks wehrmacht due to snipers.
Actually these show pretty well, both players play both sides. So these stats are pretty accurate, I don't mean that allied OP or anything just show how they have the advantage. It's all up to the player to be able to use that advantage.
Axis you need high micro, good intuition to get that advantage from allies nullified. Then you still need to not make mistakes to get those finishing blows...(Although same can be said for allies too)
ps. It's over 10% difference with some factions...
Actually these show pretty well, both players play both sides. So these stats are pretty accurate, I don't mean that allied OP or anything just show how they have the advantage. It's all up to the player to be able to use that advantage.
Axis you need high micro, good intuition to get that advantage from allies nullified. Then you still need to not make mistakes to get those finishing blows...(Although same can be said for allies too)
ps. It's over 10% difference with some factions...
I assume you mean in the individual MUs, they have a smaller sample size however it's no surprise that UKF are struggling.