OKW or OST for a newbie ?
Posts: 17
As a newbie I wonder which faction is better to start to progress, OST or OKW ?
Which army is more offensive/defensive ?
I do prefer a kind of game where you are to struggle hard in beginning/mid game and to finish strongly than a game where you get a lot of points and areas till mid game and where you collapse at the end.
Some advise from experienced guys ???
Thanks.
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Also, I applaud your taste in graphic novels.
Posts: 78
Just pick the one you like playing more is my opinion. I think if you start as ostheer, you'll become a really solid player once you understand that faction. OKW playstyle is hated by most (as people tend to 'blob' which means just rushing all units as a group from location to location, which unfortunately works and is strong as OKW, a design flaw).
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Posts: 144
...wasn't there a time when coh was about combined arms ? But its tricky to recommend the most basic gameplay faction when there is usf / brits to play against in multiplayer.
fair to say, IMHO Axis in general are more straight forward for newbies.
Posts: 1593 | Subs: 1
But it will reward you at the end if you switch to other factions at some point. Just compare the games I played with ostheer and other factions and what ranks i achieve with them. Makes a huge difference
Edit: one of the most important points: get autohotkey ASAP, if you want to play to win (not playing for fun) you need to rebind your Keys. Camera movement with WASD, having tactical map on Q, attack move on E and so on. If you can use your hotkeys, move the camera with your Keyboard, you gain alot of time to Manage other units resulting in better positioning, unit preservation and all that stuff. Oh and lay alot of mines, mines win games
Posts: 245
Posts: 640
It's better to start Ostheer for learning to play because the faction is based on variety of units and is more flexible. But OKW is more "noob friendly" I suppose.
I wouldn't recommend ostheer atm to a beginner. It's very micro intensive, positioning is very very important and you need to do just the right things in general to win a game.
Very difficult early game leads you to being one step behind in the mid-game. Later on with good play or outplaying your opponent you might get a comeback.
Posts: 243
-6 Volks with shreks.
-Crtl+1 all of them.
-Right Click to any enemies.
Posts: 19
In my opinion, OKW is fairly strong throughout the entire match, with quick capping power in the early game, and some of the best armor available for the late game. Their mainline infantry (Volks) also have a ton of utility as well. They can act as standard infantry, they have access to the panzershreck for anti-tank roles, and they also have access to incendiary grenades, so they're excellent at clearing garrisons. There's very little a group of volks can't do, which is why you'll commonly hear about them being "blobbed". They also get access to various trucks, and can really lock down an area if they choose to play aggressively.
Ost on the other hand, pretty much has the tools to handle any type of situation, and IMO are the most complete faction in the game. However, because they revolve around their strong support weapons, each individual unit has a lot less utility. For a newer player, I do think ost may be more challenging, but I also think you'll get better at understanding the different unit types and how they should operate together.
Ost is also a very defensive type faction. You'll typically start slow, but if you can hang on, you'll eventually start to snowball through the match. Like OKW, ost has access to some of the best late armor in the game.
Posts: 17
Okw is easier/cheesier, OH is gonna make you a better player in the long run.
Also, I applaud your taste in graphic novels.
Cheers mate for your answer and for Corto's congrat :- )
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