Various UI Issues with Explanatory Videos
![avatar of Cyanara](/uploads/avatar/10436.jpg?updated=1426227261)
Posts: 769 | Subs: 1
The one that frustrates me the most is the snap distance to cover that was introduced at the same time as the improved cover spacing mechanic. (Note: I forgot to mention in this that click-and-drag positioning can be used as a workaround.)
Another issue that has become problematic lately is how it gets harder to select buildings as they take more explosive damage (particularly from mortars).
A relatively minor issue, but one that should be easy to fix is the selection aura around caches, making them far too prominent.
As a side note, I noticed while doing these that one the loading screen tips also still states quite explicitly that side armour exists in this game, which it definitely doesn't.
![avatar of ZombiFrancis](/images/no_av.png)
Posts: 2742
As a side note, I noticed while doing these that one the loading screen tips also still states quite explicitly that side armour exists in this game, which it definitely doesn't.
It doesn't, but Relic finds it sufficient to say that the chance to hit front or rear armor when shooting from the side counts as side armor.
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
It doesn't, but Relic finds it sufficient to say that the chance to hit front or rear armor when shooting from the side counts as side armor.
which i think everyone understands but it's still a blatant lie that causes issues with balance discussions and should not be there. with that said, i have never, ever seen relic change loading screen tips in any of their games.
![avatar of TheSleep3r](/uploads/avatar/12572.jpg?updated=1414593508)
Posts: 670
with that said, i have never, ever seen relic change loading screen tips in any of their games.
I've seen
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of TNrg](/images/no_av.png)
Posts: 640
Although that could pose a problem where craters couldn't be used as cover, if the entire squad doesn't fit there.
![avatar of TheMachine](/uploads/avatar/7313.png?updated=1403094430)
![Senior Caster Badge](/images/badges/badge_SENIOR_CASTER.png)
Posts: 875 | Subs: 6
![avatar of Obersoldat](/uploads/avatar/13345.jpg?updated=1483993534)
Posts: 393
They should also remove the tendency of units to bunch up very tightly in cover, especially craters. Especially with smaller squads the oneshot wipe potential is huge due to a random unlucky mortar shell etc.
Although that could pose a problem where craters couldn't be used as cover, if the entire squad doesn't fit there.
Or when you exit a building
![:luvDerp: :luvDerp:](/images/Smileys/luvnest/luvDerp.png)
![avatar of F1sh](/uploads/avatar/15077.jpg?updated=1526939608)
Posts: 521
![avatar of ItchyGonorrhea](/uploads/avatar/13330.jpg?updated=1420643979)
Posts: 107
I'd like to add another one:
The actual capping radius on all points is slightly smaller than the graphical one you can see.
So if a model stands very close to the border but still inside the UI circle, the point is not capped.
Paired with the automated cover seeking this is quite annoying.
![Relic](/images/icons/r-hover.png)
![avatar of Cuddletronic](/uploads/avatar/17376.jpg?updated=1443808017)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 559 | Subs: 17
![avatar of Captain QQ](/uploads/avatar/11704.png?updated=1542058673)
Posts: 365
+1 The building selection problem is especially annoying.
My spartisans would will appreciate this fix greatly
![avatar of Cyanara](/uploads/avatar/10436.jpg?updated=1426227261)
Posts: 769 | Subs: 1
Wow this is a great way of presenting innformation. Well Done!
Well, I had OBS all set up from early streaming and casting efforts, so this seemed like a sensible step. In hindsight, cheatmod would have probably made my life a lot easier. It was a spur of the moment thing though.
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
![avatar of Hater](/uploads/avatar/11068.jpg?updated=1514068181)
Posts: 493
![down](/images/buttons/down_arrow.png)
Livestreams
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
136 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
19 posts in the last week
45 posts in the last month
Welcome our newest member, Wnukowskit
Most online: 2043 users on 29 Oct 2023, 01:04 AM