looks like a really good doctrine not so OP or UP. I think the KCH should be limited to just 1 squad at a time though. Is the Panzer IV with a long or short barrel?
Short barrel like the other PZ IV command tanks.
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looks like a really good doctrine not so OP or UP. I think the KCH should be limited to just 1 squad at a time though. Is the Panzer IV with a long or short barrel?
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Trying to be realistic here, you have a higher chance of an Obersoldaten call-in because OKW and Ost can share commander units. (Ostwind, bunkers, Pak43, nondoc P4 and Panther)
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looks like a really good doctrine not so OP or UP. I think the KCH should be limited to just 1 squad at a time though. Is the Panzer IV with a long or short barrel?
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If this thread was realistic it wouldn't propose ostheer commander. It is much more probable we will get brit commander next.
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Brits already have enough 'Super Abilities'.
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Roflmao.
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You want to tell me you never played a game where Allies held the entire map untill about 50 to 25 vp left only to get wipped out by an unfair armor/volk spam which they just can't do anything about?
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+1 I support this, @Karbinder I really do appreciate the amount of effort you put into your projects. Keep up the good work!
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Brits already have enough 'Super Abilities'.
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Its not about super abilities, whats more, this game is not about super abilities at all, its not supreme commander in comp stomps, its coh2 in multiplayer (they have nukes, artillery that shoots through whole map, satellites, infinite resources buildings and so on there).
As a matter of fact ostheer not only has the biggest number of commanders overall but also the biggest number of meta/good commanders and viable commanders. That's why I doubt they will add commanders to that faction. Since soviets need rather commander redesign than adding new ones and usf, okw got their new commanders recently I strongly belive relic is aiming at brits now with new content. Its not about fanboyism and so on, its just about good reasining.
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But few months later I realised that a thing called "competitive multiplayer" actually exists and it does not accept wunderwaffe abilities and ubermeschen soldiers for sake of players mechanical skills being viable. The problem of expensive tanked soldiers with huge dps is amount of micro management required to counter them being ridiculously high compared to that of controlling them. Backed out with pair of AT guns AND with obliterating artillery, that would be just as stupid as Knights with heal and ranged attack. There is a reason why E8 do not have 800hp and 240 armor, or panther not humiliating infantry with its main gun.
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Thank you for telling me your opinion on the matter. Now, not to be rude, but your opinion on commanders, "fanboyism", and factions are things that I simply do not care for due to it doing nothing to improve the commander that this thread is about, but thanks anyway for sharing.
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Sure, if this thread is not aimed on implementing, just a theorycraft then I really like this commander, cool ideas
Btw. Try out multiquote and edit buttons if you dont want to spam your own thread.
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If you haven't noticed, Knight's Cross Holders are the exact opposite of a panther. They have massive AI abilities, yet very limited AT abilities; Therefore, they should be easy to counter by the time that they are available. Try using armor of any kind, and it should do a good deal of damage to the squad if not wiping them.
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So, you really think that these guys will attack enemy WITHOUT AT in their backs? There was a reason why ubers were nerfed. I already mentioned in my previous post how it is hard to counter such units. On paper, quad guns, light vehicles and tanks should work. But in reality, double paks will limit opportunities to heavy micro-games, where my micromanagement will have to struggle against your A-move. Adding another pre-ubers will not do any good. Same for railroad artillery - it is literally good old "Air Superiority". Game should encourage innovative tactics, combined arms and mechanical skills. How terminators and nuclear artillery going to do this - I don't know
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I wonder what OP thinks about sniper vs KH play. In coh1 it was 3 men squad but sniper needed 2 shots to kill its model. Should it be implemented like that? Or should they loose models just like for example soviet sniper or obers do.
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