Login

russian armor

Simple Call-In Flare Improvements

4 Feb 2016, 09:37 AM
#1
avatar of Omega_Warrior

Posts: 2561

I've never liked the way call-in flares were implemented in the game for two reasons:

1. They provide very little information on exactly what is being used both for enemies and allies.

2. They provide too much warning in the case of several call-ins like railway and time-on target. Making them especially hard to get any use out of vs higher level players.

So here are some easy improvements to make the system better.

More Smoke Colors

Additional smoke colors would go a long way to let players what exactly is going on and how they should be reacting, especially in hectic engagements. Something a bit like this:

Enemy Artillery Allied Artillery
Enemy airstrike Allied Airstrike
Enemy Non-Lethal Allied Non-Lethal


Add a Larger Drop Radius and Scatter
Despite their damage potential flares make it far too obvious exactly where precision strikes will land. Essentially making them very expensive "please move your troops" abilities. The result is that they are generally inferior munition expenditures when compared with more consistent weapon upgrades and airstrike abilities, as well as poor replacements for on map indirect units.

Making the flares drop further away and with a certain amount of random scatter would add some uncertainty to exactly where the ability would drop. Making hits more consistent and allowing players to lead targets without completely showing their intention, while good players will still most likely know to move obvious targets.
4 Feb 2016, 09:42 AM
#2
avatar of jackill2611

Posts: 246

Red = Dangerous anyway, Green = Non-Dangerous. No?
4 Feb 2016, 09:46 AM
#3
avatar of Omega_Warrior

Posts: 2561

Red = Dangerous anyway, Green = Non-Dangerous. No?
Yea, but red can be a lot of things. There's been plenty of times I've retreated my infantry only to realize that the flares were from an allied airstrike. Something that would have been absolutely harmless and in fact beneficial to my troops.

There's way too many abilities in this game to have them all represented by red smoke.
4 Feb 2016, 09:46 AM
#4
avatar of jackill2611

Posts: 246

How about USF major's fake arty - what colour it should be then?
4 Feb 2016, 09:49 AM
#5
avatar of jackill2611

Posts: 246

And there is a notification on the side of monitor like "Ally barrage incoming"
4 Feb 2016, 16:19 PM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I would be fine with just blue allied flares but i don't think it's an issue atm.
4 Feb 2016, 16:53 PM
#7
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i'm not sure how feasible having the flares be coloured based on player perspective is (it might be doable, have to ask relic) but any friend/foe issues are easily overcome with communication. even pinging and putting MY ARTILLERY in chat works.

i would support having a little more granularity for the flares though, things like air supremacy operation having 5 flares instead of 3.

there's also the issue of flares sometimes being difficult to see on the ground, particularly on snow.
4 Feb 2016, 16:57 PM
#8
avatar of whitesky00

Posts: 468

lol, what about the no flares abilities? i know the british one does just a huge red thing on the mini map and some axis ones just a siren... and another one that just highlights a sector. the sector can be highlighted because it's about to get nuked by OKW or it can be from lockdown of USF major and what not... i'd rather all strikes get a smoke instead of conspicuous noises and visuals.
4 Feb 2016, 17:01 PM
#9
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

lol, what about the no flares abilities? i know the british one does just a huge red thing on the mini map and some axis ones just a siren... and another one that just highlights a sector. the sector can be highlighted because it's about to get nuked by OKW or it can be from lockdown of USF major and what not... i'd rather all strikes get a smoke instead of conspicuous noises and visuals.


air supremacy operation and sector artillery both drop flares. air supremacy is where the ability is targeted (and then the circle shows up) and sector is only able to target capture points and thus the flares drop on the cap point (and then the sector turns yellow). the only ability i know of that doesn't drop any flares is the stuka dive bomb (the one with the siren) and that one is its own little can of worms.
4 Feb 2016, 17:11 PM
#10
avatar of whitesky00

Posts: 468



air supremacy operation and sector artillery both drop flares. air supremacy is where the ability is targeted (and then the circle shows up) and sector is only able to target capture points and thus the flares drop on the cap point (and then the sector turns yellow). the only ability i know of that doesn't drop any flares is the stuka dive bomb (the one with the siren) and that one is its own little can of worms.


alright, another one i was thinking of was the Assault Artillery under OKW Breakthrough Doctrine. Is there a flare? I never notice it.
4 Feb 2016, 19:17 PM
#11
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



alright, another one i was thinking of was the Assault Artillery under OKW Breakthrough Doctrine. Is there a flare? I never notice it.


i'm actually not sure on that one but i think there is. it would work the same way as sector artillery though in that it would fall on top of the point itself which could easily make it more/less visible, depending on the map and point.
4 Feb 2016, 23:21 PM
#12
avatar of Waegukin

Posts: 609

Allied arty should be a different color, but otherwise all is good.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

292 users are online: 292 guests
0 post in the last 24h
4 posts in the last week
54 posts in the last month
Registered members: 53555
Welcome our newest member, Snaicasino
Most online: 2043 users on 29 Oct 2023, 01:04 AM