It's not that I support a calliope nerf - these things are strong. I try to advocate better play than than just rage threads and rage posts abouts units. There's already enough people (like OP) who prefer to rage and/or other people with other less subtle approaches (like playercard now or GTFO people). But I do strongly understand the USF point of view of the lack of commanders - I'd love to see more Pershings for instance! It's silly for gameplay that I am less scared of Pershings than Callips. I am scared to fight 1919s, but the awesome Rangers from CoH1? Where are they? It is no fun to fight the same thing over and over again because it's meta and everyone waits for nerfs. I'd rather see buffs for underused stuff, and there's plenty in this game. I only faced ONE player who got mass T3474s - and he lost.
I am totally
not a fan of Relic's approach of releasing commanders, then nerfing these to the ground after a while. JT sounded so awesome when it was able to shoot through walls, and I never got to experience that. I read that OST Air Support was brilliant back then, and that Stukas loiters crowded the map. Elite Troops on OST is another example. I really would prefer Relic to buff other commanders than nerfing yet another commander to the ground.
Some commanders did deserve a nerf, I heard that Tiger Ace had 3k health back then, and there was no resource limitations to it. Soviet Industry had a T70 at minute 2 or so
Balance is for me not all about nerfing, but finding the right approach between things.
edited: forgot a few words. Note: I'm jobless for the time being, and perhaps a bit depressed, but i find a lot of comfort in coh gaming