Just Friggin' Nerf Arty Covar Already
Posts: 38
I have played a few team games where 1 or more Brit players have chosen Vanguard Operations, floated munitions, and won with the strafes practically alone. Each time it has been a close game all the way through, with balance of power shifting to and fro throughout. Then late game rolls around, Panthers and Tigers vs Comets and Fireflies, but it turns one sided due to the strafe. Whenever our team would push on a VP, a big red circle of doom would appear on the map, and anything not immediately out would be obliterated, vehicles and infantry alike. The enemy team would then counterattack, and push us back. Then our team builds back up, and tries again, same result. This happened until VP bleed killed us. There really shouldn't be an anti everything ability like these than can win a game on it's own.
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Posts: 1026
Combine with an armor push and pre-nerf commando bombing
https://www.youtube.com/watch?v=7UB4ehqacz8
Posts: 1
BannedPosts: 1220
Posts: 8154 | Subs: 2
just remove the engine disable on the ability. Most the time that's what kill the axis armor.
While we are at it, we can enable friendly fire to infantry of at least 50%. 0 damage arty looks silly.
Posts: 960
While we are at it, we can enable friendly fire to infantry of at least 50%. 0 damage arty looks silly.
Heh.
Keep arty cover as it is now, or actually increase the amount of shells it drops, have them drop randomly in the area (no unit targeting), and add 100% friendly damage.
Posts: 875 | Subs: 2
Seriously though, off-map with splash should have at least 50% FF damage. It's insanely dumb that you can use stuff like railway arty as cover for your units. Same argument could be made for strafe-like abilities, but that would be a whole different issue.
If only it was good...
Posts: 960
If only it was good...
When it hits once every 100 games, it's pretty good.
Posts: 875 | Subs: 2
When it hits once every 100 games, it's pretty good.
Considering it is railway artillery after all, I'd like to see it have a larger blast radius. It does say that this shell comes from the Schwerer Gustav, so I'd expect it to do more damage, even if it means a price increase.
Posts: 875 | Subs: 2
Posts: 658
Posts: 1006
@Karbiner, dat paint job
Posts: 1096
BUT
Even I won't use covering arty. No fair on the enemy team and ruins the fun for everyone.
Posts: 148
Won't need to rely on artillery abilities then.
Posts: 10
It completley destroys 2v2
Posts: 26
Even the most retarded creatures can grasp the bullshitness of this arty but not relic , no not relic
Relic what the heck you were thinking?! really?
Posts: 26
So, anyways, back on topic. I think that Artillery cover shouldn't pinpoint every unit in the area with it's exact hard counter, but instead just be random hard counters spread throughout an area.
the problem is not the fact that it hits everything with astonishing precision it's the fact that it does absolutely EVERYTHING , why an arty should be able to snipe 3 tank engines in less than 5 sec and also stun them and then when u send infantry support suppress them too?! I MEAN WTF?!
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