Buildings arent really the problem, faction design of OKW/USF/Brits are since they have no efficient way of clearing buildings (mortar)
give that man a bells

Posts: 466
Buildings arent really the problem, faction design of OKW/USF/Brits are since they have no efficient way of clearing buildings (mortar)
Posts: 1820 | Subs: 2
Posts: 245
Posts: 2272 | Subs: 1
Posts: 1740
Posts: 17 | Subs: 1
In addition I would prefer for each unit to have a time to get out just like MGs. The instant hopping is simply stupid.
Posts: 1664
Posts: 868 | Subs: 5
Posts: 794
Posts: 621
Posts: 1740
![]() |
![]() |
![]() |
137 | ||
![]() |
![]() |
![]() |
44 | ||
![]() |
![]() |
![]() |
18 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
587 | ||
![]() |
![]() |
![]() |
227 | ||
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
7 | ||
![]() |
![]() |
![]() |
1 |