British infantry cover "bonus"
Posts: 172
What are this ability's stats, so to speak? Does someone have this information?
Posts: 243
If Ostroopen vs Inf. Section with full cover bonuses skirmish, Ostroopen wins not to mention there is going to be another ostroopen squad is allready coming.
Its best to wait for February patch to balance Brits and bother with.
Posts: 172
1 thing I can tell you about this.
If Ostroopen vs Inf. Section with full cover bonuses skirmish, Ostroopen wins not to mention there is going to be another ostroopen squad is allready coming.
Its best to wait for February patch to balance Brits and bother with.
I'm just interested in the numbers
Posts: 124
Anyway yeah it's pretty silly how UKF gets rolled by Ostruppen. A lot of people like Ostruppen + Sniper too which is a major kick in the dick to UKF.
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Posts: 172
It is indeed 50% reload and 20% cooldown (technically, there are other factors affecting actual fire-rate as well and so this 20% bonus isn't actually a 20% increase in fire-rate). This is mentioned in this website's unit guide for the UKF.
The unit guide says that it's 30% less cooldown, not 20%.
Posts: 3052 | Subs: 15
Posts: 3052 | Subs: 15
which doesnt make sense because those are debuffs. When I wrote the guide and looked this stuff up whats in the guide is what they were.
now im panicking.
lemme investigate
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FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
I'll fix those up.
Posts: 3103 | Subs: 1
actually if im looking at the right things.... its +40% reload and +20% cooldown.
which doesnt make sense because those are debuffs. When I wrote the guide and looked this stuff up whats in the guide is what they were.
now im panicking.
lemme investigate
IT'S WHAT!? AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH
Posts: 3052 | Subs: 15
IT'S WHAT!? AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH
AHHHHHHHHHHHHHHHHHH
Posts: 172
Posts: 3052 | Subs: 15
tommy_cover_combat_bonus
I see the vet 1 bonus were they get +10 sight
I see a 1.4 weapon reload modifier
I see 1.2 cooldown modifier
Since reload gets worse the higher the number is, along with cooldown, positive values are NERFS AND DEBUFFS.
UNLESS IM LOOKING AT THIS WRONG AND SPEWING NONSENSE. THERE WAS A NINJA NERF FOR SECTIONS! PANIC EVERYONE
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Posts: 243
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is telling me when you;re in cover you dont get the debuffs and you get 0.9 received accuracy
When youre out of cover, you get +40% reload and +20% cooldown.
You 'technically' dont get any bonuses in cover, you simply dont get debuffed.
I DONT KNOW anything anymore. everything is a lie.
Posts: 3052 | Subs: 15
I ASSURE YOU GUYS that read this though 99% of the guides content is correct.
I must've misread something back when i wrote it, or something had changed between september and now.
Posts: 172
Posts: 3052 | Subs: 15
Have I understood it correctly that cooldown happens after each shot? Then it ends to the next shot OR reload.
This is how weapons work in simple terms
ready aim(acquire a target)
shot
cooldown
shot
cooldown
shot
cooldown
shot
cooldown
shot
cooldown(how many of these SHOT/COOLDOWNS depends on reload duration or how many bullets are in a magazine, lets say the ostwind flak tank has 5 reload duration, that means 5 shots and cooldowns before a reload)
Reload
ready aim
shot
cooldown
Rinse and repeat
That make sense?
Posts: 172
This is how weapons work in simple terms
ready aim(acquire a target)
shot
cooldown
shot
cooldown
shot
cooldown
shot
cooldown
shot
cooldown(how many of these SHOT/COOLDOWNS depends on reload duration or how many bullets are in a magazine, lets say the ostwind flak tank has 5 reload duration, that means 5 shots and cooldowns before a reload)
Reload
ready aim
shot
cooldown
Rinse and repeat
That make sense?
Thought so, just made sure 'cos the results from some quick empirical tests tell me something is not right about this cover mechanic.
If say tommy shoots 10 rounds from his enfield and it is times, the absolutely most of the time goes to cooldowns (shooting takes 0), and if the first shot aim is eliminated, there should be just 10 cooldowns and a single reload left. 20 % increase in cooldowns should be easy to spot. I made some measurements from max range against single target with and without cover and I spotted only 2,1 % increase in used time vs. cover which isn't even statistically significant as I took the times by hand (I eliminated aim and reload). wtf is going on..
I'll investigate further.
Edit.
So, I made a 100 shots (with tommy enfield) test with and without cover in maximum range and timed it.
100 shots:
- 100 cooldowns
- 10 reloads
- 9 aims (?) (Note. first aim was ignored)
Theoretical (Cover): 302.3 s + 9 aims (?)
Theoretical (Open): 368.62 s + 9 aims (?) (Note. cd * 1.2, rd * 1.4)
Measured (Cover): 304.1 s
Measured (Open): 329.2 s <-- about 40 s less than what was expected! Overall 7,6 % increase in used time when compared to cover use; significantly less than what was expected. The out-of-cover penalty seems much smaller (fire rate wise) than what has been proposed. When we play with the numbers a bit and decrease the cooldown penalty from 1.2 to 1.05 we will interestingly get an overall theoretical time of 327.7 s + 9 aims (?) which is very close to the measured time (this is of course just speculation with the numbers and don't represent reality as far as we know).
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