222
Posts: 513
I think this should be buffed considerably along with a price increase to 50 or so fuel, make it on par with AEC/Stuart to give Ost a reliable light vehicle.
Posts: 2396 | Subs: 1
Posts: 297
Posts: 230
Permanently BannedMy suggestion: 40-45 fuel 240 mp.
Puma armor
health to 320
AOE from .5 to 1.0.
Damage from 20 to 25.
Accuracy high enough to be threatening to infantry. But not as much as say the luchs.
Posts: 304
this strategy skip 1 tier and go straight to 2 tier.
2 pio -> 2 mg -> 3 222 scout car -> 1 panzergrenadier
(order can be changed depending on the situation)
edit: AEC is not the problem because two 222 scout cars beat AEC .
Posts: 513
In the south korean Coh community, 222 is one of the best solution in the game that is overwhelming early game. usually 2~3 of them is used for this strategy.
this strategy skip 1 tier and go straight to 2 tier.
2 pio -> 2 mg -> 3 222 scout car -> 1 panzergrenadier
(order can be changed depending on the situation)
What a retarded strat, would get shit on by an AEC or a non retard with an AAHT, no wonder North Koreans suck against me
Posts: 304
What a retarded strat, would get shit on by an AEC or a non retard with an AAHT, no wonder North Koreans suck against me
who used this strategy is 1vs1 rank 39 for WM, rank 22 for OKW.
he said "I don't use grenadier, and which is trash"
Posts: 2396 | Subs: 1
who used this strategy is 1vs1 rank 39 for WM, rank 22 for OKW.
I saw this once, and that was a verry good build and strat, especialy if you know how to mine and where to build one or two bunkers. It worked verry good on that 1v1 but that guy also knew the map as if it was his home.
Posts: 304
I saw this once, and that was a verry good build and strat, especialy if you know how to mine and where to build one or two bunkers. It worked verry good on that 1v1 but that guy also knew the map as if it was his home.
but this needs very good micro-controlling, so i can't imitate him.
yes he uses 1~2 bunkers.
Posts: 1304 | Subs: 13
This would leave USF LT Tier dead on arrival along with causing huge issues for soviets t1 and brits who don't want AEC.
Remember that vs like a luchs for example its worth teaching zookas etc because its a 70 fuel victory, but a 222 would seriously fuck everything and killing it would really not hamper an ost player at all.
I still think 222 should be able to kite other light vehicles and be a scout skirmisher rather than trying to brute force them. Allow it to not chunk down light tank/vehicle HP, but the 222 can keep at range to remain safe and be a unit that is effective with good micro.
Posts: 301
In the south korean Coh community, 222 is one of the best solution in the game that is overwhelming early game. usually 2~3 of them is used for this strategy.
this strategy skip 1 tier and go straight to 2 tier.
2 pio -> 2 mg -> 3 222 scout car -> 1 panzergrenadier
(order can be changed depending on the situation)
edit: AEC is not the problem because two 222 scout cars beat AEC .
I really like this one, tested 3-4 times and it is very pleasant to play.
Kozo.
Posts: 323
2 222 can counter an AEC too
222 vs t70 --> https://youtu.be/kAVy1k1S7Jk?t=11m5s
222 vs AAHT --> https://youtu.be/9-fGaHjef7w?t=15m58s
Posts: 513
So 2 222 can counter an AAHT, one 222 counters a fausted T70, 222 only needs minor buffs on the mg to make it more viable against AI, you've never played with this beauty i see
2 222 can counter an AEC too
222 vs t70 --> https://youtu.be/kAVy1k1S7Jk?t=11m5s
222 vs AAHT --> https://youtu.be/9-fGaHjef7w?t=15m58s
Please add me on steam and we will have a 1v1, you can build 2x222 and please try and kill my AEC, I would love to see you do it vs non 4v4 2000+ ladder scrubs.
Posts: 513
Is this the same person? Not too long ago I thought you said a 222 buff would be too powerful, of course it might have been different ideas but still.
I still think 222 should be able to kite other light vehicles and be a scout skirmisher rather than trying to brute force them. Allow it to not chunk down light tank/vehicle HP, but the 222 can keep at range to remain safe and be a unit that is effective with good micro.
I only said that in regards to your buffs in relation to fuel costs. If the 222 was 50 fuel with your ideas, then that's great.
Posts: 23
- against Motor coordination tactics when SOV player spam guards
- on urban maps or maps with high density of obstacles where you get scrued by pathfinding and Scout cars get blocked by each other
Posts: 3602 | Subs: 1
Posts: 13496 | Subs: 1
I only said that in regards to your buffs in relation to fuel costs. If the 222 was 50 fuel with your ideas, then that's great.
then post that the fuel cost should be increased and not the "dramatic aspect" ....
What you posted made you seem like you where totally against the idea...
Posts: 513
You can do whatever you want with a 50fu 222, you'll just lose before you can field it.
ya tell me some more about 4v4
Posts: 393
So 2 222 can counter an AAHT, one 222 counters a fausted T70, 222 only needs minor buffs on the mg to make it more viable against AI, you've never played with this beauty i see
2 222 can counter an AEC too
222 vs t70 --> https://youtu.be/kAVy1k1S7Jk?t=11m5s
222 vs AAHT --> https://youtu.be/9-fGaHjef7w?t=15m58s
Yes a 222 can kill a T70 if the T70 refuses to shoot at the 222 as shown in the video.
Posts: 17914 | Subs: 8
This build must be awsome...
- against Motor coordination tactics when SOV player spam guards
What if I told you that not all BOs are valid for all maps and situations? There was a reason why snipers were not popular on stalingrad.
- on urban maps or maps with high density of obstacles where you get scrued by pathfinding and Scout cars get blocked by each other
Again, not all BOs work on all maps.
You have this thing called map vetos to block maps you don't like to play on.
In regards to 222, it will NOT be changed into a light tank, so you people might forget about suggestions that would make it roll over AEC and greyhound effortelssly.
What it could use is 5fu increase in cost and about 30% more AI DPS either on one or both of its weapons if one would prove not to be sufficient enough.
Axis have better tanks, allies have better cars. Deal with it.
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