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russian armor

OKW - Close combet unit

23 Jan 2016, 15:05 PM
#1
avatar of IA3 - HH

Posts: 289

Hi

I believe okw need a CC unit for late game for fighting with paratroopers,commandos and ... , sturmpioneer is good only for early game, buff for sturmpioneer is wrong, we need another option, all Close range units in CoH 2 are doctrinal, so we have only one option: Fallschirmjäger
my suggestion: reduce MP from 440 to 400 and increase squad size to 5, remove FG42 and add G43, now Fallschirmjäger have 2 option for upgrade: FG42 and MP40
tell me your suggestions for Required MUN for above packages

23 Jan 2016, 15:06 PM
#2
avatar of Doggo

Posts: 148

This seems a little strong
23 Jan 2016, 15:09 PM
#3
avatar of IA3 - HH

Posts: 289

jump backJump back to quoted post23 Jan 2016, 15:06 PMDoggo
This seems a little strong

no

23 Jan 2016, 15:14 PM
#4
avatar of Doggo

Posts: 148

If your going to have an Elite Infantry thats better than allied elite inf, while also having Volks which are better than all basic allied inf, barring vet 3 riflemen...then you should probs nerf late game armour for OKW for balance.
23 Jan 2016, 15:21 PM
#5
avatar of Australian Magic

Posts: 4630 | Subs: 2

Obers with STGs melt everything.
23 Jan 2016, 15:56 PM
#6
avatar of IA3 - HH

Posts: 289

Obers with STGs melt everything.


obers with STG are long range and in close combat are very weak
23 Jan 2016, 16:00 PM
#7
avatar of Mittens
Donator 11

Posts: 1276



obers with STG are long range and in close combat are very weak


They ignore cover, at vet 4 suppress, and when accompanied by a blob of volk shrek are unstoppable
23 Jan 2016, 16:57 PM
#9
avatar of Serrith

Posts: 783

The OP is joking give him some slack.... The OP IS joking, right...?
23 Jan 2016, 17:01 PM
#10
avatar of Grim

Posts: 1096

jump backJump back to quoted post23 Jan 2016, 16:57 PMSerrith
The OP is joking give him some slack.... The OP IS joking, right...?


I hope so son......I hope so.
23 Jan 2016, 17:19 PM
#11
avatar of WhySooSerious

Posts: 1248

Obers with STGs melt everything.


There are 3 variants of STG. Sturmpio MP44, the normal MP44, and the Ober MP44.
23 Jan 2016, 17:32 PM
#12
avatar of Kuprix

Posts: 21

Just keep in mind that Obers with STG44 do not suppress.
23 Jan 2016, 17:49 PM
#13
avatar of Iron Emperor

Posts: 1653

Sturms are fine and obers stgs are enough
23 Jan 2016, 17:51 PM
#14
avatar of skyshark

Posts: 239

OKW do not need more elite infantry. Falls are balanced because of their high cost/glass cannon. Fusiliers are good anti infantry late game when upgraded and at high vet. You shouldn't have an issue with allied infantry, especially with how invincible volks become at vet 4.
23 Jan 2016, 18:10 PM
#15
avatar of Kubelecer

Posts: 403



obers with STG are long range and in close combat are very weak


shows how much you know about the game, thread closed
23 Jan 2016, 19:19 PM
#16
avatar of IA3 - HH

Posts: 289

i have a better idea noobs, i can solve this problem with another way
23 Jan 2016, 19:34 PM
#17
avatar of Panzerschützen

Posts: 186



obers with STG are long range and in close combat are very weak

You wot mate?
23 Jan 2016, 19:37 PM
#18
avatar of F1sh

Posts: 521



obers with STG are long range and in close combat are very weak


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23 Jan 2016, 19:41 PM
#19
avatar of SpaceHamster
Patrion 14

Posts: 474



obers with STG are long range and in close combat are very weak


23 Jan 2016, 19:42 PM
#20
avatar of Doggo

Posts: 148

i have a better idea noobs, i can solve this problem with another way


Hows that?
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