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russian armor

American Mortar - what happened

24 Jan 2016, 04:03 AM
#41
avatar of BeefSurge

Posts: 1891

I'm currently modding what I think USF tech should be, here's a peak: (with no officers)

T0: Nerfed Rifles, 15 fuel WC51 driven by REs, ambulance

T1: HMG, mortar, 30 fuel Greyhound, M3 Halftrack (support only like AA one, group repair and ability buffs)

T2: AT gun, Stuart, buffed AA track, HMC

T3: Sherman, Jackson, buffed Pack Howie, 30 fuel command M20 that has better sight range, and can mark vehicle target/coordinate pack howitzer and mortar fire like artillery field officer.

Okay now to officers: once 3 of one unit from each tier is bought that tiers officer comes to the field automatically, because of this officers are buffed:

LT is a tanky shock unit that can compensate for the nerfed rifles

Captain is a group buff guy with On Me! and a defense version, no more supervise. I admit it promotes blob play :(

Major abilities aren't a waste of munitions and he loses FRP because they are cancer, so now he must be used like a caster.

I know this is OT, I'm just curious honestly if it's good
24 Jan 2016, 04:07 AM
#42
avatar of NinjaWJ

Posts: 2070

DLC unit hehehe
24 Jan 2016, 04:44 AM
#43
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


Interestin', are you keeping the fuel costs and requirements of all the tiers the same?
24 Jan 2016, 05:10 AM
#44
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post24 Jan 2016, 04:44 AMVuther

Interestin', are you keeping the fuel costs and requirements of all the tiers the same?


I'm making LT 40 fuel and captain 70. Major up to 130 fuel.

Also AT nade and smoke swapped from vet to package and vice versa
24 Jan 2016, 06:18 AM
#45
avatar of kitekaze

Posts: 378



Also this.


One more thing, to ensure rifleman usefulness for late game, you could add a global upgrade that restore rifleman stats.
24 Jan 2016, 06:28 AM
#46
avatar of BeefSurge

Posts: 1891

^ that's a little too much imo, USF medium armor is fine which is why I left it untouched save for repair critical which has been made doctrinal. M20 Mark target is there to sate any needs for high damage on targets. (While Jackson vet 1 and 57mm ap rounds supply the penetration.)

Maybe I'll swap priest for pack Howie... maybe.
25 Jan 2016, 15:58 PM
#47
avatar of DakkaIsMagic

Posts: 403

jump backJump back to quoted post24 Jan 2016, 04:07 AMNinjaWJ
DLC unit hehehe


I fully expect it to be in the next USA commander. AKA it will be its main draw.
25 Jan 2016, 16:13 PM
#48
avatar of Kozokus

Posts: 301

Hello

Isn't tht M1 75mm Pack Howitzer quite similar to a mortar in its application?

Kozo.
25 Jan 2016, 16:13 PM
#49
avatar of Stark

Posts: 626 | Subs: 1

maybe they planning to make a new tier, and in side there will be a mortar (yeah i'm a dreamer :D )
25 Jan 2016, 17:01 PM
#50
avatar of SupremeStefan

Posts: 1220

in games 4vs4 as usf i always dream about stock mortar when i see mg spam with bunkers :guyokay: i think they should remove smoke granade and add this damn t0 mortar :snfBarton:
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