Tactical Support Regiment, Artillery Cover Too powerful
Posts: 24
Yesterday, i played as axis okw and my kingtiger and additional panther immediately engine damaged and locked after air strike. King tiger can not move locked and down!. i think it is overpowered..need to be balanced
Posts: 640
It's gonna be nerfed eventually to uselessness though, don't worry
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Artillery will automatically attack units in the area. Vehicles will be hit with disabling howitzer fire, while infantry will be suppressed with light artillery fire. Damaged vehicles will be covered by a volley of smoke shells.
Yesterday, i played as axis okw and my kingtiger and additional panther immediately engine damaged and locked after air strike. King tiger can not move locked and down!. i think it is overpowered..need to be balanced
Why relic? Do we have to spend money do get dlc to use commander as a match winning force??
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there was just a thread about this....
Yes, i saw yesterday that thread, this is repeated version of that thread..Thanks to relic for duplicating our anger..
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Nerf it to the ground constant vehicle stuns, suppresses all inf around, never misses, no counter play.
it is absolutely bull shit..Thanks relic for perfect british commanders..
Posts: 2396 | Subs: 1
Like I said many times before, the british faction's design is unfortunate, because it affects in a bad way the overall Axis vs Allies gameplay, and if that is not necessarely a problem in 1v1s, it becomes a problem for team games. The other 2 Allies factions are designed to be at their best in early game, while Axis factions are designed to shine in late game. So in team games where there is also a brit player, Allies factions are stronger because they can overcome each other's wiknesses.
So I think this is the root of the problem. Because as brit, you can't have a questionable early game then not a strong enough late game, otherwise this entire faction would suck hard. And this is how they were designed, to have strong vehicles and strong off maps, both late game features.
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Permanently BannedOnly thing that holds brits back is having to cap territory in the early game. Thats why sections cap faster, but still.
Posts: 24
From my experience it's not easy to play brits. The early game is quite unforgiving. I found (in my case) easier to deal with Ostheer's problems early game than with UKF's problems. That is why in my opinion they deserve a strong late game.
Like I said many times before, the british faction's design is unfortunate, because it affects in a bad way the overall Axis vs Allies gameplay, and if that is not necessarely a problem in 1v1s, it becomes a problem for team games. The other 2 Allies factions are designed to be at their best in early game, while Axis factions are designed to shine in late game. So in team games where there is also a brit player, Allies factions are stronger because they can overcome each other's wiknesses.
So I think this is the root of the problem. Because as brit, you can't have a questionable early game then not a strong enough late game, otherwise this entire faction would suck hard. And this is how they were designed, to have strong vehicles and strong off maps, both late game features.
Yes you re right, it s not easy to play as britsh in early game. But the problem is doctrines of brits or allies..Imageine playing against 2vs2 and 1 usf and 1 brits, using the tactical support and p47 together..What can you do for surviving from air strike? i dont say change the brits playing style, change doctrine skills of over uber powered bull shits..
Posts: 2396 | Subs: 1
Yes you re right, it s not easy to play as britsh in early game. But the problem is doctrines of brits or allies..Imageine playing against 2vs2 and 1 usf and 1 brits, using the tactical support and p47 together..What can you do for surviving from air strike? i dont say change the brits playing style, change doctrine skills of over uber powered bull shits..
If you think surviving against tactical support and paratrooper doctrines is verry difficult because of air strikes, imagine a paratrooper doctrine + vanguard doctrine combo. They both have deadly air strikes.
So, it can get nastier than this, believe me ...
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Stug nearly died. Even might be base rape with 3 AEC easily by that fuckn tactical support regriment.
lol Relic...
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