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new AEC is overpowered

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15 Jan 2016, 08:57 AM
#21
avatar of Pancake Areolas

Posts: 230

Permanently Banned
As if grens weren't getting shit on enough. Aoe to 2.0, buff 222.
15 Jan 2016, 09:05 AM
#22
15 Jan 2016, 09:19 AM
#23
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post15 Jan 2016, 08:23 AMKatitof
Can we at least wait more then 7 hours before saying if its op or not...?


Not as if you did the same way when an Axis unit received a buff....


On topic:
We have to analyze hte performance of new AEC and take into account the fact that: you pay for upgrade (meaning also no bofors) and you also pay for the unit....
15 Jan 2016, 09:25 AM
#24
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post15 Jan 2016, 09:19 AMJohnnyB


Not as if you did the same way when an Axis unit received a buff....

Please, tell me you're reffering to OKW "revamp" first days, where only a complete lunatics would say they were "fine" and so they did. <444>_<444>

On topic:
We have to analyze hte performance of new AEC and take into account the fact that: you pay for upgrade (meaning also no bofors) and you also pay for the unit....

At least this part you're rational.
UKF side tech is exclusive, you can never have both, so the unit should perform well for the price you pay(which is side tech and tech lock for the other option).
15 Jan 2016, 09:28 AM
#25
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post15 Jan 2016, 09:25 AMKatitof


At least this part you're rational.
UKF side tech is exclusive, you can never have both, so the unit should perform well for the price you pay(which is side tech and tech lock for the other option).


He is rational because he plays Brit. Would have been Sov or USF buff he would not.
15 Jan 2016, 09:28 AM
#26
avatar of Australian Magic

Posts: 4630 | Subs: 2

I just tried new AEC. 19min game. 2400dmg vs infantry and 2500dmg vs vehicles.

Not bad.

Seems good but not OP, not sure yet.
15 Jan 2016, 09:31 AM
#27
avatar of MoreLess3rd

Posts: 363

where can i see the patch note??..pls link it here guys
15 Jan 2016, 09:32 AM
#28
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post15 Jan 2016, 09:28 AMEsxile


He is rational because he plays Brit. Would have been Sov or USF buff he would not.


Let's be fair, does USF need buffs? Infantry maybe, cause, lol, Riflemen to weak? :rolleyes:
And I'm playing actively USF too though not on 1v1. Soviets I didn't touch for a while, I play them too in general, but dislike them.
15 Jan 2016, 09:33 AM
#29
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
where can i see the patch note??..pls link it here guys


http://www.coh2.org/topic/47844/patch-notes-14th-jan/page/1#post_id474828
15 Jan 2016, 09:34 AM
#30
avatar of DonnieChan

Posts: 2272 | Subs: 1

tested it out



in 1 game (probably 4v4)

that's how science works, boys
15 Jan 2016, 09:38 AM
#31
15 Jan 2016, 09:39 AM
#32
avatar of insurgentdude

Posts: 7

pls nerf

if it can kill axis units it shouldnt be in the game

devs pls revert it to being a useless piece of shit :) :) :)
15 Jan 2016, 09:40 AM
#33
avatar of Captain_Frog

Posts: 248

UKF are now the most powerful faction in the game.

Please nerf :romeoHype:
15 Jan 2016, 09:42 AM
#34
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post15 Jan 2016, 09:32 AMJohnnyB


Let's be fair, does USF need buffs? Infantry maybe, cause, lol, Riflemen to weak? :rolleyes:
And I'm playing actively USF too though not on 1v1. Soviets I didn't touch for a while, I play them too in general, but dislike them.

Neither USF nor OKW need any buffs, that doesn't change the facts they both have units that underperform, though OKW have much less of them right now(I can literally think of one).

AEC had no AI at all, now it does, its still clumsy as garden with its turret rotation, which limits its manouverability possibilities to remain effective, but at least its not a waste of resources anymore.
15 Jan 2016, 10:06 AM
#35
avatar of Stafkeh
Patrion 14

Posts: 1006


The aec was crap before, but it should have gotten a range buff instead of a range.

Maybe try something else than OKW Volks spam... :romeoPro:
15 Jan 2016, 10:07 AM
#36
avatar of sorryWTFisthis

Posts: 322

Give the JagdpanzerIV the same AOE profile as the ISU with HE.


#BradLogic


pls nerf


devs pls revert it to being a useless piece of shit :) :) :)


How about the puma? Which can't resist SVT/Garand, has no AI and is a total waste of resources.
15 Jan 2016, 10:09 AM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

Give the JagdpanzerIV the same AOE profile as the ISU with HE.


#BradLogic


The very moment by deciding to build JP4 you will not be able to build P4 and panther anymore.
15 Jan 2016, 10:48 AM
#38
avatar of NEVEC

Posts: 708 | Subs: 1

UKF are now the most powerful faction in the game.


I never thought this day would come again.
15 Jan 2016, 11:41 AM
#39
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Guys,

Yes, the new AEC is a beast, but it is NOT a mini-Cromwell.

I am sorry to say, but you all have it wrong about the AoE:

The AEC just received a massive buff vs infantry and weapon teams. However, it is not as "bad" as it sounds.

- The AoE distance profile (which determines near/mid/far distances) has NOT been updated

What this means, is that the new AEC will "only" be dealing far-damage to most targets. Vs infantry in the open this damage = 24

Compared to the Cromwell gun:
- AEC deals "only" 75% damage
- AEC fires faster (~4 secs vs ~6 secs)
- Has worse moving accuracy (50% vs 75%)

As always, for best results, use attack ground to plant a shot where it will deal more damage.


What this means:


- The 1-shotting capability of AEC has NOT changed (oneshotting a model; not a squad)
- In the same area that a Cromwell shot would one-shot a model, the AEC will be more likely to deal "minimum" damage (24 damage)

I am not sure yet whether the AEC is OP (because, matchmaking). However, for a unit that costs 440MP (plus teching cost), it had better be useful at something.
15 Jan 2016, 11:45 AM
#40
avatar of akula

Posts: 589

what patch came out and when? wheres the notes? I haven't been following too closely.
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