Soviet units should be able to 'upgrade' after receiving a certain amount of experience. What I mean is that with this change, a Soviet player will have two options when one of their conscript squad reaches let's say Veterancy 2. If the unit is in its home base territory, the player will be given the option to transform the squad from 'Conscripts' to 'Strelki' for a certain cost. What makes this more of a risk v. reward is that after transforming into Strelki, the unit will lose all its experience, it will be a clean slate, but a better base unit. After all, I doubt that the squad would really still qualify as a 'cheap and inexperienced fighting force' after seeing so much combat. With this change, a player must decide if they want to keep the benefits of a fully veteran squad such as less received accuracy and such or start fresh with an ultimately better squad, but having to get it vet up all over again. Keep in mind that this proposal is simply for the idea of Soviet troops upgrading with veterancy, any numbers I throw out are irrelevant and can be changed.
Some possible units to be upgraded with veterancy:
Conscripts --->Strelki
At Vet 2, conscripts can upgrade in HQ territory to Strelki, better long to mid range infantrymen with a mix of Mosin and SVT rifles.
Any support weapon (Mortars, AT guns, MGs)
Support Weapon --->
Instead of turning into a different unit, at Vet 2, support weapons will be given an upgrade in HQ territory to be set back one level of veterancy in return for a mix of personal defense SMGs (PPS-42/43s or PPSh-41s to help deter infantry)
Penals --->Strelki
At Vet 2, Penals can upgrade in HQ territory to Strelki. This is more of a reward/incentive to use Penals in the early game and exchange them for Strelki once the Penals lose their usefulness. This is essentially them being returned to their standard units and operating as regular soldiers once more.
T-34-85 --->T-34-85 w/ Anti-Panzerfaust Wire Mesh
At Vet 2 (which is hard to get in a T-34-85), the tank can upgrade in the HQ territory and lose one veterancy level in return for an Anti-Panzerfaust Mesh that would basically reduce the likelihood that the tank receives an engine critical from panzerfausts or other snares.
I feel like this change will keep with the Soviet idea of having a lot of manpower and cheap units that become better (think guards status) if they can survive the hardships of combat. If incorporated well, I feel that this concept would make the Soviets more fun to play, more competitive, give more risk/reward (upgrade now, later, or never), and actually feel like it fits in with the 1944 time period of the game. Again, to avoid being overpowered or completely disrupting the balance of the game, any of the values listed above can and probably should be changed. Ideally, this is a relatively straightforward change that will only require one new unit to be added (Strelki).
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- T-34-85 with Wire Mesh