State of the balance
Posts: 400
Thanks for your input, have a nice day
Posts: 301
Depending on your long time ago, there was an OKW revamp that changed 2-3 things and the addition of the british.
About balance, the section of the forum is full of request, but truth is i think balance has never been so good and people are quibbling about unimportant things.
Currently, the main complain is about the british faction that seems dificult to play in 1v1. It is currently unknown if it is a real balance issue and if yes, what is the main problem. People tend to point at the infantery section and argue about its lack of early solutions to ennemy vehicles and/or cost.
Welcome back.
Kozo.
Posts: 609
Soviets are also pretty solid, but suffer from rigid build orders and few viable doctrine choices since T1 and 4 are lackluster and you absolutely need docs to compensate.
OKW just went through a rework that removed the resource penalties and reshuffles the Kubel and early tiers, but some kinks need to be ironed out still.
USF rifles got a solid vet 3 buff and some really strong doctrines lately. They're still strong early weak late, but they're overall not too bad.
UKF is gutted. They've got a few crutch units and abilities that keep them from being completely wrecked, but they're the worst right now.
Overall though, things are pretty good. Unless you main Brits, in which case welcome to Hell.
Posts: 10665 | Subs: 9
Posts: 1593 | Subs: 1
Hello.
Depending on your long time ago, there was an OKW revamp that changed 2-3 things and the addition of the british.
About balance, the section of the forum is full of request, but truth is balance has never been so good and people are quibbling about unimportant things.
Currently, the main complain is about the british faction that seems dificult to play in 1v1. It is currently unknown if it is a real balance issue and if yes, what is the main problem. People tend to point at the infantery section and argue about its lack of early solutions to ennemy vehicles and/or cost.
Welcome back.
Kozo.
Enjoying your posts while lurking for days/Weeks now. This community needs more members Like you. Keep up the good work!
Cheers
Posts: 301
Thank you
Kozo.
Posts: 2396 | Subs: 1
Hello guys, i've uninstalled a long time ago because of the shitty balancing of the game (i mostly play Wehr and was upset by 1v1 balance at the time). Now i'm wondering if the game has been tweaked enough for me to return.
Thanks for your input, have a nice day
Well I don't think you will be pleased to much by Ostheer's performance if they are the particular reason for which you quited the game.
But in terms of balance, the game is okish right now I guess so you might give it a try.
Posts: 1225
Posts: 400
Posts: 301
I suggest you to take a look at the unit guides as you may notices a few new things.
Kozo.
Posts: 8154 | Subs: 2
Sniper play "almost" defines OH play.
You won't get crap on by Rifle company anymore with vetted Rifles with flamers.
If you go T4, OP Werfer can save the day.
Tiger is a bit better with the extra range.
Posts: 552
Hello.
Depending on your long time ago, there was an OKW revamp that changed 2-3 things and the addition of the british.
About balance, the section of the forum is full of request, but truth is i think balance has never been so good and people are quibbling about unimportant things.
Currently, the main complain is about the british faction that seems dificult to play in 1v1. It is currently unknown if it is a real balance issue and if yes, what is the main problem. People tend to point at the infantery section and argue about its lack of early solutions to ennemy vehicles and/or cost.
Welcome back.
Kozo.
You don't play British, do you.
Posts: 301
You don't play British, do you.
I do a lot ^^ and i love it.
I was only presenting what i felt reading the forum.
For my part i do not agree at all with what i see.
I really love British 1v1 gameplay even if it took me time to appreciate it.
It is just VERY different from what we are used to.
brits
Kozo.
Posts: 2396 | Subs: 1
If you go T4, OP Werfer can save the day.
Tiger is a bit better with the extra range.
Don't listen to him, OP. PzWerfer is not OP, it finally worth building, and it does a good job, that's all.
Tiger has its extrarange allright, somewhere between a P4 and a Panther, but it's still a Fat panzer IV and nothing more. I'm not calling it UP but it's not what it was some time ago....
Oh, and there is one more thing these guys forgot to tell you: you cannot spam heavies anymore. They are limited to just one at a time, and this added some strategic depth to the game together with making tiers more appealing which overall improved the gameplay.
Posts: 8154 | Subs: 2
Don't listen to him, OP. PzWerfer is not OP, it finally worth building, and it does a good job, that's all.
Gooby plz.
Pzwerfer is as balanced as CalliOP.
PD: it's the only indirect weapon which has 100% damage modifier against garrison units so it's a guaranteed wipe
Posts: 552
I do a lot ^^ and i love it.
I was only presenting what i felt reading the forum.
For my part i do not agree at all with what i see.
I really love British 1v1 gameplay even if it took me time to appreciate it.
It is just VERY different from what we are used to.
brits
Kozo.
It's like a straight up flashback from the days of Supreme commander and vcoh, linear teching, emplacement reliance, and the snowball effect. By that I mean it begins weaker and with less viable strategies but slowly blossoms in the late game to become many things. Alas, they can only reach this point with crutch units, such as the IS, MG, and AT gun. Relic needs to change the way it's played, as we payed for this, and shouldn't expect anything less then excellence, especially coming from the faction and company that produced probably the greatest
RTS of all time.
Posts: 269
Game optimization is mediocre to bad (Whereas it was straight up bad before) and RNG is a huge component to the game.
In vCOH, a volksgrenadier squad in heavy cover would always beat a rifle squad moving foward over no cover-terrain. In this game, grenadiers will lose in the same situation about half the time.
Game is just RNG bullshit a lot of times still.
Posts: 2396 | Subs: 1
Gooby plz.
Pzwerfer is as balanced as CalliOP.
Pzwerfer is nowhere near CalliOP, and you know it.
Posts: 17914 | Subs: 8
Pzwerfer is nowhere near CalliOP, and you know it.
Does pwerfer wipe team weapons easily?
Does cali do it?
Its yes and yes.
If there is infantry in the area, it dies, pwerfer and calli are on the same level of lethality.
Posts: 8154 | Subs: 2
Pzwerfer is nowhere near CalliOP, and you know it.
For reference i'll say the Katyusha is fairly balanced and both Katyusha and PW needs it's vet1 abilities improved.
IB4 you tell me about unit HP for which i say i agree on reducing the health on the CalliOP on top of reducing it's alpha strike by spreading out the rockets barrage on 6x4.
IB4 you tell me teching cost. This is the only thing that makes the PW not "completely broken i need a hotfix 1 week later after patch" on 1v1 and 2v2.
Against garrison: in case a rocket doesn't hit the model but the building, it applies far damage to the unit inside multiplied by it's garrison modifier.
-Katyusha needs 40 rockets to kill a model.
-CalliOP needs 27 rocket to kill a model
-PW unit needs 4 rockets to kill a model.
Damage profile:
PW: 80/40/24
C: 80/40/12
K: 80/28/8
Alpha strike on both PW and C is equal. CalliOP has the extra utility of area denial and truck destruction through the sheer amount of rockets it fires.
ATM the suppression is over the top as it only matters if you are using a 2nd PW to secure any kill.
Livestreams
52 | |||||
8 | |||||
6 | |||||
4 | |||||
123 | |||||
25 | |||||
20 | |||||
10 | |||||
6 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger