- Yup, something about jump light tanks and go straight to mediums... Like i write "...BEFORE TANKS..."
- Or did you mean that Smoke it and FlameHT? sure i can smoke it, then pro-brits just attack ground trought the smoke... (I have to admid that this works well if (S)he is unaware whats happening aka "braindead" and doesnt brace&standfast when missed the attack ground and starts to take damage.) I've destroyed many bofors with this way but none of them did not know how to attack ground...
BUT like i said its not the bofor,s bofors itself is ok... IT's the stand fast doctrine in urban enviroment that makes too good... If you cannot manage to kill it before its build find some other route or Glitch with 88mm trought buildings...
Well if you don't want counters don't worry about it then.
Since he invested heavily in a light stationary vehicle counter, giving him that side of the map will free you up to push elsewhere. Meanwhile his army is now at a disadvantage because you can field more troops in the area, and when you get medium tanks he won't be able to do anything to them with the boffers.
Smoke into anything you want, AT guns, pio's with flames, shreks, etc. The point was to take the Boffers out of contention. He can manually target, but it is far more difficult, and units can be moved to avoid. Meanwhile, once you get close he will have to brace it. If you didn't bring enough to kill the boffers why would you attack it? The smoke just let's you close the gap. Flame HT works remarkably well since it can drive around shooting, and the boffers has to brace or it can get killed right away. A single AT gun firing two shells forces the brace as well unless he can run over and push you off immediately. Once braced its all you.
The point of standfast is to deny you the ability to kill the emplacement. That is all he gets with it. Popping it will drain his munitions. He is giving up the ability to move on the map to retain control of an area. This is the Brit design, they give up attacking early to become an entrenched faction that requires heavy hitting stuff to bust open. The repair ability doesn't do much once you hit him with some flame.
This is one of those times I get to say: Smoke and flank.
Instead of crying about how the sky is falling and dismissing ideas that you don't like, try them and then come back. Feel free to bring replays as well.