I really miss the rifle grenades from COH..
Smoke from the mortar pit plus mills bombs works ok, but comes a bit late especially if Mg42s have been spammed. Also means keeping your mortar pit alive to vet1.
Giving the base howis a smoke ability for a nominal cost might provide a solution, hopefully your infantry would would be able to throw further than their toes.
Interestingly the 25pdr was, under perfect conditions ( which included known barrel wear, muzzle velocity, detailed, very recent and reliable meteorological data, perfect gun alignment to the firing line and perfect survey for both firing position and target) capable of 25 yard range increments. Very different to 25 yard accuracy of course. Hence those IS throwing a smoke marker 20 metres wouldn't even be "battery close target" or danger close in the modern tense, they would be bringing artillery fire down on themselves. You'd probably get medal or a demotion for calling in fires closer than 300yds of your own position....
Lack of anti-garrison for UKF
3 Jan 2016, 16:02 PM
#21
Posts: 680
3 Jan 2016, 16:30 PM
#22
Posts: 2070
Smoke rounds from the base arty is a good idea!
3 Jan 2016, 19:29 PM
#23
Posts: 13496 | Subs: 1
Imo is the other way around. Most faction have more antigarrison than they should.
Having antigarrison weapons like molotovs and flame-grenades available in mainline infantries increases their utility too much making other specialized infantries not worth it.
Why one should make other types of infantries when his conscripts or V.G. have so much utility?
Take penal for instance their kit is designed against bunkers and garrison and should shine in urban maps but why bother Con can use molotovs and clear garrison.
Or jaggers again designed for urban map, why bother with them, when V.G. can easily clear garrison...
Think moving incendiary weapon away from mainline infantries to specialized infantry would make the later more attractive, would close the gap between UKF and other factions abilities to deal with garrison, would make trenches better and generally open the way for diverse strategies...
Having antigarrison weapons like molotovs and flame-grenades available in mainline infantries increases their utility too much making other specialized infantries not worth it.
Why one should make other types of infantries when his conscripts or V.G. have so much utility?
Take penal for instance their kit is designed against bunkers and garrison and should shine in urban maps but why bother Con can use molotovs and clear garrison.
Or jaggers again designed for urban map, why bother with them, when V.G. can easily clear garrison...
Think moving incendiary weapon away from mainline infantries to specialized infantry would make the later more attractive, would close the gap between UKF and other factions abilities to deal with garrison, would make trenches better and generally open the way for diverse strategies...
1 user is browsing this thread:
1 guest
Livestreams
12 | |||||
5 | |||||
276 | |||||
7 | |||||
6 | |||||
5 | |||||
2 | |||||
2 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
570 users are online:
570 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM