Any news on the next patch?
- This thread is locked
Posts: 1096
Playing team games is quickly losing it's attraction for me when facing the OKW. They seem to outman and outgun you at almost every stage.
I had one of the best and most diverse games I had played the other day. The match was highly contended from the outset. They used PzIV's/Stugs/grens/Pzgrens/panthers/brumbars/Mg's/mortars/Paks/Pzwerfers the whole shebang. In retrospect I believe it was due to it being a all-Wher team that this game was so enjoyable, seeing what they would come up with next was half the fun...and the challenge.
Against OKW it's normally volks, rinse, repeat. Add shreks to flavour. Each time you push them off but they gain vet and you bleed MP like a pig.
I'm not so much complaining about the OP aspects of the OKW but the LACK OF DIVERSITY their units encourage, it's the boredom of facing them that I find stifling.
But whatever, I know this forum isn't exactly known for its impartial fan-base so I'll probably just get abuse and the good ol' 'L2p' but we all know that change of some sort is needed.
Hope you all had a good Christmas though!
Posts: 935
All buildings should be placed inside base sector. including ambulance.
Desing is assimatrical BUT this should be imlplemented that if one side has better Vehicles the other side must have better AT options.
But all this never be done.
Coz there is no wise balance team in developers archive.
Posts: 2272 | Subs: 1
1. use better coordination and tactics
2. if not possible: switch to 1v1/2v2 and enjoy the game coh is intended to be played
Posts: 230
Permanently BannedFor team games.Then both sides should be paying the same prices, and should be able to do the exact same things. Nothing better than homogenization of all the factions right?
Desing is assimatrical BUT this should be imlplemented that if one side has better Vehicles the other side must have better AT options.
Posts: 935
Then both sides should be paying the same prices, and should be able to do the exact same things. Nothing better than homogenization of all the factions right?
Mirror matches in some good RTS show who really playes better.
But u may say thousand reason why COOH is unique
Posts: 410
For team games.
All buildings should be placed inside base sector. including ambulance.
Desing is assimatrical BUT this should be imlplemented that if one side has better Vehicles the other side must have better AT options.
But all this never be done.
Coz there is no wise balance team in developers archive.
That'd fix the 80% of the problem
Posts: 615
Posts: 1096
For team games.
All buildings should be placed inside base sector. including ambulance.
Desing is assimatrical BUT this should be imlplemented that if one side has better Vehicles the other side must have better AT options.
But all this never be done.
Coz there is no wise balance team in developers archive.
Or maybe make the OKW pay for the benefits they receive with teching like every other faction.
Also another idea i think would be good is to give the Flak HQ a fixed arc (like an mg/atg) that the player has to manually adjust. This would reward flanking as opposed to the current eye of Sauron.
Posts: 1276
Posts: 935
And Shrecks won games.
Pop out elite infantry kill snipers/mortars behide enemy lines with the skill.
Su 76 , Zis guns accuracy is so great Iam not even talking about USF AT gun.
some shi t that can spot for them self and I am not talking about T Ace.
Posts: 4301 | Subs: 2
For team games.
All buildings should be placed inside base sector. including ambulance.
Desing is assimatrical BUT this should be imlplemented that if one side has better Vehicles the other side must have better AT options.
But all this never be done.
Coz there is no wise balance team in developers archive.
good idea actually. in most 3v3+ map, even this will allow for at least 10 seconds off. in maps like Hill331, Sheeeeeeeeeeeeeeeeeeeeeeeeit, like 30 seconds at least.
Posts: 1487
Posts: 8154 | Subs: 2
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