Stormtroopers or Panzergrenadiers?
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Up-To-Date Unit Stats:
Panzergrenadier: http://www.stat.coh2.hu/squad.php?filename=panzer_grenadier_squad_mp
Stormtrooper: http://www.stat.coh2.hu/squad.php?filename=stormtrooper_squad_mp
Thank's for reading
~Karbinder
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oops click wrong, voted stromtroopers when i want to choose pgrens, you know butterfingers like i retreat wrong sq during combat.
i know those feels
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The difference in reinforcement cost is (contrary to what has been said here) negligible.
The X.P. of ST is allot higher making them vet very slow compared to P.G.
S.T. have the pros of being able to spwan behind enemy lines, camo, and 2 very expensive abilities (too expensive in my opinion).
On the other hand P.G. can also have access to doctrinal camo but the P.G. also provides first srike bonus accuracy.
On the AT role the Shreck upgrade is more expensive per unit, A.V.D ability is very expensive and not worth using and 1 shreck luck the punch to keep a vehicle away or to protect the unit from being crashed.
S.T. can be used in specialized roles but P.G. are a more cost efficiant option as a main line infantry especially due to X.P. difference that should be looked up by Relic.
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They are similar, but Stormtroopers are amazing with camo, stun nade and can wipe a squad in few secs.
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The difference in reinforcement cost is (contrary to what has been said here) negligible.
The X.P. of ST is allot higher making them vet very slow compared to P.G.
You're going to tell me 101.25 MP to fully reinforce is barely any difference from 127.5 MP to fully reinforce?
I never really thought about that, but it definitely is kinda strange. Perhaps they thought a 270 MP-worth unit (which thus earns XP faster since XP from damage is based off the unit's value against their target's value) with upgrades comparable to a 340 MP platform would compensate. But a 65% higher XP requirement for Storms to vet over PGs is definitely out of wack.
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Permanently BannedCould be a great unit, but are just plain bad.
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You're going to tell me 101.25 MP to fully reinforce is barely any difference from 127.5 MP to fully reinforce?
I never really thought about that, but it definitely is kinda strange. Perhaps they thought a 270 MP-worth unit (which thus earns XP faster since XP from damage is based off the unit's value against their target's value) with upgrades comparable to a 340 MP platform would compensate. But a 65% higher XP requirement for Storms to vet over PGs is definitely out of wack.
You are completely wrong. check your stats. S.T. gain veternacy slower than PG and their reinforcement cost difference is alot less.
You can load a cheat mode and check if you wish...
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You are completely wrong. check your stats. S.T. gain veternacy slower than PG and their reinforcement cost difference is alot less.
You can load a cheat mode and check if you wish...
No, I am not saying that Storms in practice vet faster than PGs. I'm saying it is bad right now and possible other factors don't make it worse.
But you're right about the reinforcement cost difference, I managed to totally forget PGs got their reinforce cost reduced to 40% from 50%.
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The higher XP value and the high munition cost of S.P. is what in my opinion makes them worse than P.G...
Definitely, I'd see little reason to complain about them overall with those issues fixed. They have good points, but too many bad points are hurting their effectiveness.
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The linear connection of reinforce cost and time is an issue that has been identified (by Vipper) and I agree that is should be fixed (some units reinforce too fast other too slow).
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but they always
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