Conscripts Get Down ability. Does it even work?
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PPSH Cons without and with ability vs SP.
As for the different tests it's really RNG. Someties they win agasint Volks on mid/long, sometimes they lose but overall, battle is kinda equal.
Well, I except a bit more from ability which does not allow me to move at all for few secs.
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Anyway, I have used this ability a few time (especially when the support gun could suppress) and I dont see much difference other than the fact cons dont become suppressed, they are vulnerable to being squished through.
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2)All cover doesnt work at distances lower than 10m
Does this mean that HTD is useless at distances lower than 10m, at longer distances they get yellow cover? Whats the point of using it at close distance with ppsh then?
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1)When using HTD, conscripts get yellow cover
2)All cover doesnt work at distances lower than 10m
Does this mean that HTD is useless at distances lower than 10m, at longer distances they get yellow cover? Whats the point of using it at close distance with ppsh then?
So its kinda useless since they can make sandbags everywhere and get green cover
But this just one example. I made few tests at mid/long vs Volks and I did not notice big difference.
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(in 2013 it gave 0.5 received accuracy bonus, and it stacked with cover, so if you had conscripts in green/Yellow cover with HTD activated, even the snipers would miss you, so relic removed the cover stacking bonus from the ability and nerfed the 0.5 received accuracy to 0.25, atleast i think yellow cover is 0.25 so correct me if im wrong)
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Has any one tested this against Pwerfer? To retreat or hit the ground
Yellow cover doesn't effect AOE damage, so there is no difference. Always retreat, and I wouldn't suggest you to use hit the dirt at all or picking doctrine with it.
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This ability needs to be looked at, maybe make the cover in a way that it gives a flat Received Accuracy bonus without it actually being cover so it functions even when the enemies are near you
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Imo its use is to keep the squad in the fight instead of having to retreat if it gets caught by an mg.
If you were caught on open ground, MG-34/42 will almost immediately suppress cons, hit the dirt cant be activated during suppressed/pin effect, so its useless against mg ambush. If you know where mg is, you just flank it there is no point in hit the dirt in this situation either.
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Yes but you also get cover which mitigates some of the damage.
It's not an amazing ability but to say it's completely useless is an overstatement.
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For range battle it's easier to find green/yellow cover or to make sandbags instead of making yourself immobile.
Pure uselessness.
I'd say that description is invalid. It says that it boost defense so you might expect better defence, than yellow cover defense.
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When I think about it, I can't see any issue with letting Scripts use HtD while suppressed. The range of Molotovs is short enough and suppressing is rapid enough that there's very few situations where they'll get suppressed and be in range to toss a Molotov anyway - it'd mostly just be a bit helpful for a suppressed squad to do more damage before running away.
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So its kinda useless since they can make sandbags everywhere and get green cover
But this just one example. I made few tests at mid/long vs Volks and I did not notice big difference.
Its not useless if you are in the middle of a fight on the road with red cover
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Its not useless if you are in the middle of a fight on the road with red cover
So you drop down as an invitation for clear nade
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(This might confuse the enemy that he has wiped a enemy squad, when in reality the squad is just spread out all over the map, by using the halftrack to reinforce the squad in different positions)
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That means that if you are flanked by a second squad while behind green cover you can use it to have nondirectional light cover against the second squad while retaining directional green cover from the first one.
It provided light cover even in terrain with other modifiers (water, roads etch.)
You also do not receive any suppression.
It is not a great ability but it is neither useless
..., atleast i think yellow cover is 0.25 so correct me if im wrong)
yellow cover 0.5 received (and 0.5 suppression), not 0.25 for most weapon that is, the Centaur seems to have lot more better modifier against units in cover for some strange reason....
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