Change Soviet Industry
Posts: 2070
However, I think a few more changes need to be made. This commander does not feel unique and special anymore imo because of the loss of the "Soviet Industry" ability which altered your income and build times. It was a good idea to scrap it, but further changes need to be made to give this commander a unique twist, to be more fun, and more balanced.
Commander Abilities:
Allied Supply Drop: This ability is not very good. The plane flies from the opponent's side of the map. It is sure to be shot down if any AA is present on the field. The German "Supply Drop Zone" is much more powerful and safer to use. This ability could be replaced.
Repair Station: This is a unique and great ability. As far as i know, Soviet Industry is one of the few doctrines that have this ability. It matches the feel of the commander well because you can quickly repair your vehicles and bring them back into combat.
Armored Vehicle Repair: I think this ability needs to be replaced. It is a decent one, but is redundant when you have the "Repair Station" ability.
KV-8 Flamethrower Tank: I don't use this call-in on this commander a lot, so i am not sure what should be done with it.
KV-2: This is the special unit of the commander. I think it is fun to use and fairly balanced. However, at 14 CP it is way too prohibitive. A CP cost between 11 and 13 would be much better.
My Ideas for Improvement
1. Bring back a modified Soviet Industry ability (replace allied supply drop or vehicle repair)
The ability would not change incomes but would only give a modest decrease of vehicle build times anywhere from 5 percent to 30 percent. This would reflect the "mass vehicles" style of the old SOviet Industry commander.
2. Engineer Salvage Kit (replace vehicle repair or allied supply drop)
This would be similar to the Tank Hunter Tactics ability where engineers could scrap wrecks for resources.
Thoughts and comments would be appreciated
Posts: 2070
Posts: 1355
I also thing that crew repair should get changed and i also thought that vehicle production speed should get back in to the commander.
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Conversion of muni to fuel needs to be changed in order to have a chance of success during the process (if there's an OKW player your plane will always be shot down. 2vs2 3vs3 4vs4 it's just a waste of munitions because plans always are blown up)
Vehicle repair crew needs to be changed for something different (upgrade engies for salvage or faster production of tanks or at mine/grenade or special unit call in -dhsk, guards, cons with ptrs whatever-).
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#Fixed.
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But, yeah, Relic....
Posts: 301
Allied Supply Drop: This ability is not very good. The plane flies from the opponent's side of the map. It is sure to be shot down if any AA is present on the field. The German "Supply Drop Zone" is much more powerful and safer to use. This ability could be replaced.
One of the both gimmick and hilarious ability in game. You just think for a moment - fuel drops comes from the ENEMY side and uses MOST farest direction...
- Ivan, I need that fuel drop!
- Roger Ivan! I will fly to you from enemy rear! As my comissar orders me to fly from longest way to help you!
- Spasibo Ivan!
- Roger Ivan!
Posts: 2561
It was originally only for land lease. I'm pretty sure the idea is that it's the americans dropping fuel to the soviets. Hence why they come from the other side aka western front.
One of the both gimmick and hilarious ability in game. You just think for a moment - fuel drops comes from the ENEMY side and uses MOST farest direction...
- Ivan, I need that fuel drop!
- Roger Ivan! I will fly to you from enemy rear! As my comissar orders me to fly from longest way to help you!
- Spasibo Ivan!
- Roger Ivan!
Posts: 301
It was originally only for land lease. I'm pretty sure the idea is that it's the americans dropping fuel to the soviets. Hence why they come from the other side aka western front.
Sorry I can't read minds like you do.
keppo
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With good vets abilities
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