.50 cal is suitable to gift you all the democracy you need.
.50 cal
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Posts: 4314 | Subs: 7
So simply if supressed grenade range -50%
Posts: 4314 | Subs: 7
Hence why moving the ATG to T0 and unlocking when either CPT or LT hit the field was a pretty good solution to opening up USF roster / build order / strategies / play style, wasn't it?
Yes. and then captain should get small mines for echelons (from armor company before buff).
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Posts: 174
It was definitely better than nothing. The 57mm is already not very strong until it gets veterancy.
The day USF can open with something other than Rifle x3 will be a good day indeed.
Posts: 3103 | Subs: 1
If .50 cal has light AT it is has to cost between 320-400 MP.
If it's any cheaper you could just build 3 50 cals and A-move around the map, killing everything.
But by then raising the price you restrict USF players who just want an anti-infantry HMG.
Solution there would be to give it AP rounds instead of Sprint at vet 1 (and of course, if HMG42 can get an ability for light AT at vet 1 on a 260 MP platform, why can't the 280 MP M2HB get it?). Sprint is definitely still a good ability, but I'd say the niche AP rounds would add to T1 would still be far more impressionable.
Posts: 279
Solution there would be to give it AP rounds instead of Sprint at vet 1 (and of course, if HMG42 can get an ability for light AT at vet 1 on a 260 MP platform, why can't the 280 MP M2HB get it?). Sprint is definitely still a good ability, but I'd say the niche AP rounds would add to T1 would still be far more impressionable.
I'd prefer passive increased penetration with a price increase just to have variety. It creates an unique MG that adds a lot of flavor to the faction. And I hate the HMG42's long setup time for its incendiary rounds.
Posts: 587
And I hate the HMG42's long setup time for its incendiary rounds.
Use the 10% reduced reload bulletin to counter that problem
Posts: 3103 | Subs: 1
Use the 10% reduced reload bulletin to counter that problem
M2HB reloads by 2.5 seconds faster on average too I think, so reloading AP rounds into it wouldn't be as annoying on it.
Posts: 1890 | Subs: 1
If all units that get supressed get -50% grenade range this mg will be godly. Also it would help maxim (supressing rifle grande) and vickers and mg42 or 34 cause now you can orrah with 3 cons and still one of them will be able to molly mg 42.
So simply if supressed grenade range -50%
Great idea!
I think a lot of the problems Allies have currently is that its way too easy for 2-3 Volks to just YOLO into a HMG arc toss an incendiary grenade and force a retreat 9 times out of 10.
Posts: 187
If all units that get supressed get -50% grenade range this mg will be godly. Also it would help maxim (supressing rifle grande) and vickers and mg42 or 34 cause now you can orrah with 3 cons and still one of them will be able to molly mg 42.
So simply if supressed grenade range -50%
People have been suggesting this for ages but so far no such luck.
Posts: 1605 | Subs: 1
If all units that get supressed get -50% grenade range this mg will be godly. Also it would help maxim (supressing rifle grande) and vickers and mg42 or 34 cause now you can orrah with 3 cons and still one of them will be able to molly mg 42.
So simply if supressed grenade range -50%
So you think that triple MP investment (3 cons vs 1 MG42)
with teching investment (molotov upgrade)
spending muni (triple Oorah, molotov)
attacking frontally in spread out formation (because if they would be clumped up they won't make it)
while getting suppressed (which make them easy target for any other units, like mortar)
shouldn't force MG to pack up and reposition (yes, molotov doesn't instantly kill MG)?
Posts: 4314 | Subs: 7
So you think that triple MP investment (3 cons vs 1 MG42)
with teching investment (molotov upgrade)
spending muni (triple Oorah, molotov)
attacking frontally in spread out formation (because if they would be clumped up they won't make it)
while getting suppressed (which make them easy target for any other units, like mortar)
shouldn't force MG to pack up and reposition (yes, molotov doesn't instantly kill MG)?
So you want to tell me that supressed unit should craw and come into greande range toss reande and kill something that it is not able normally kill because of decreased damage ?
if he attack multiple directions he wont get supressed.
Posts: 1605 | Subs: 1
So you want to tell me that supressed unit should craw and come into greande range toss reande and kill something that it is not able normally kill because of decreased damage ?
if he attack multiple directions he wont get supressed.
If you do not pack up and reposition your MG, then - yes.
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