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russian armor

BUG: Please remove the pathing change

15 Dec 2015, 14:50 PM
#21
avatar of JohnnyB

Posts: 2396 | Subs: 1

+ 1. Noticed that too.
15 Dec 2015, 15:01 PM
#22
avatar of bingo12345

Posts: 304

15 Dec 2015, 15:07 PM
#23
avatar of Jadame!

Posts: 1122

Absolutely horrible feature, when i click behind vehicle i expect it to turn 180 degree and go there, not try to preform reverse which i not ordered.

Now only way to face tanks is holding left key, and kubel pathfinding more gardened than ever.
15 Dec 2015, 15:08 PM
#24
avatar of Iron Emperor

Posts: 1653

15 Dec 2015, 15:11 PM
#25
avatar of damiann

Posts: 12

lets just map revert to middle mouse
15 Dec 2015, 16:34 PM
#26
avatar of NorthWeapon
Donator 11

Posts: 615

Signed. PLEASE REVERT
15 Dec 2015, 16:50 PM
#27
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Works fine for me tbh.
15 Dec 2015, 17:06 PM
#28
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Revert, there was no need to make this change and it improves nothing. Sometimes it bugs out, and that is justification to remove it.
15 Dec 2015, 17:21 PM
#29
avatar of NorthWeapon
Donator 11

Posts: 615

Pathfinding's been bad enough, Relic plz don't make it worse :'C
15 Dec 2015, 17:26 PM
#30
avatar of BlackKorp

Posts: 974 | Subs: 2

1+

Lelic will not do THIS because they made a clip how good this change is and how much work it the company cost! :lolol:
15 Dec 2015, 17:28 PM
#31
avatar of Sedghammer

Posts: 179

Yeah this change completely broke pathfinding - to make matters worse, if you issue an attack move the unit reverses to the location more often than not.
15 Dec 2015, 18:00 PM
#32
avatar of Socrates

Posts: 40

M15A1 (AA USF) is near impossible to use with this new vehicle pathfinding. I almost smashed my keyboard when saw how it facing shrek blob instead of pinning it when i asked to move forward a little bit with AA cannon in front.
15 Dec 2015, 18:10 PM
#33
avatar of topperharley_42
Donator 11

Posts: 61

#adapt :romeoMug::sibToxic:
15 Dec 2015, 18:33 PM
#34
avatar of bingo12345

Posts: 304

This change is not beautiful. just horrible. unpredictable.
16 Dec 2015, 07:23 AM
#35
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I'm gonna have to go ahead and bump this thread.
16 Dec 2015, 07:30 AM
#36
avatar of googi

Posts: 7

revert please

in no way this is an improvement
16 Dec 2015, 07:37 AM
#37
avatar of United

Posts: 253

I think its fine

combo breaker?
16 Dec 2015, 09:24 AM
#38
avatar of NoSignal-K

Posts: 3

+1 revert pls.. it's broken
16 Dec 2015, 09:30 AM
#39
avatar of Qvazar

Posts: 881

Now we have to use drag-click orders to get the facing we want.. and even then, the vehicle might reverse to the location and do a 180 on the frontline :facepalm:
16 Dec 2015, 16:16 PM
#40
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

M15A1 (AA USF) is near impossible to use with this new vehicle pathfinding. I almost smashed my keyboard when saw how it facing shrek blob instead of pinning it when i asked to move forward a little bit with AA cannon in front.



It's a way to get you to buy tactical support with the quad for halftrack suppression :foreveralone:
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