Would you be interested in a 4v4AT tourney?
15 Dec 2015, 18:02 PM
#21
1
Posts: 640
Yep. Definitely!!!
16 Dec 2015, 08:58 AM
#22
Posts: 959
Not really.
These maps are balanced fairly well, imo.
Map pool:
Steppes
Lienne Forest
General Mud
City 17
Redball Express
La Glieze
Lanzerath Ambush
Port Hamburg
City 17 and Lanzerath ambush are certainly not balanced the first due to the position north side gets on their fuel, and ambush due to how the mid is designed with the north side having free sight over the mid vp, while the south side team's sight on mid vp totally blocked by all trees there, I'm sure everyone knows that
The rest of the maps seem faily balanced (except steppes and redball both axis favoured)
P.S I couldn't access the link to u posted, it's taken down?!!
16 Dec 2015, 10:17 AM
#23
Posts: 747 | Subs: 2
The rest of the maps seem fairly balanced (except steppes and redball both axis favoured)
Yes, if you ignore the southern team on La Gleize having it much easier to hold their own fuel and to cut off the enemy or how the southern team on Hamburg doesn't have to pass chokepoints and can get into both fuel buildings easily.
16 Dec 2015, 10:30 AM
#24
Posts: 959
Yes, if you ignore the southern team on La Gleize having it much easier to hold their own fuel and to cut off the enemy or how the southern team on Hamburg doesn't have to pass chokepoints and can get into both fuel buildings easily.
I agree
16 Dec 2015, 15:58 PM
#25
Posts: 1166 | Subs: 1
The Tournament is being reworked and will be re-released shortly. Stay Tuned!
16 Dec 2015, 17:31 PM
#26
Posts: 260
With how 4v4 works, I fear for the ratio of axis players to allies players.
16 Dec 2015, 17:35 PM
#27
Posts: 1166 | Subs: 1
With how 4v4 works, I fear for the ratio of axis players to allies players.
Each team will play as axis once and allies once (on the same map). If it is a 1-1 split, higher VP count will determine the winner. This due to the amount of time invested for not only a typically long game (45-hour avg.), but also the difficulty in getting 8 players from around the world on at a mutual time.
16 Dec 2015, 17:50 PM
#28
Posts: 22
With how 4v4 works, I fear for the ratio of axis players to allies players.
Plus, I feel like things balance out a lot more for allied players in 4v4. But I'm not the expert. I just need to find our 4th and start practicing up, 4v4 is micro hell.
18 Dec 2015, 01:14 AM
#29
Posts: 1595 | Subs: 2
coh2.org does have a mumble server. Or, at least it did. That could be used by teams if needed.
18 Dec 2015, 02:31 AM
#30
Posts: 2070
yes it would be very interesting. i like this idea
0 user is browsing this thread:
Livestreams
1 | |||||
823 | |||||
15 | |||||
12 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
11
Download
1265
Board Info
845 users are online:
845 guests
1 post in the last 24h
11 posts in the last week
27 posts in the last month
11 posts in the last week
27 posts in the last month
Registered members: 50002
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM