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russian armor

Remove shell shock

14 Dec 2015, 16:42 PM
#1
avatar of __deleted__

Posts: 4314 | Subs: 7

Some time ago Relic did good think that they removed shell shock (no gun , no movement , completely paralised tank for like 4 seconds) from tiger ace , stug because it creates bad gameplay (you pursue lone squad with tank , there is stug , he shots stun shell , your tank get crited , cant moe and it is dead ). You need to make zero skill from your side to kill tank (mines need clever planting , faust need baiting , also killing tank withouth engine damage need bait and ambush of 2 paks and mobile tank).

But this ability is still on OSTHEER puma- OKW one have normal turret jam whitch is good ability and allow pumas to backup from stronger tanks or disable its main gun so they can swarm the tank and kill it wihotu much loses , but it does not immobilise tank so opponent still can make counterplay for that (pak nearby , mines planted before , Snade).
It was reverted becuase it offered NONE counterplay except killing all damage sources near stuned tank

I dont think it is fine on unit that cost 70 fuel. I´m all for making it OKW puma aimed shot. Right now this ability is silly because puma can sefspot any medium tank from afar stun it and kill it.
14 Dec 2015, 16:50 PM
#2
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

It was OP on StuGs because they have pretty high penetration.

I think it's fine on Pumas because their pen is...pretty bad at long range :snfPeter:
14 Dec 2015, 16:54 PM
#3
avatar of __deleted__

Posts: 4314 | Subs: 7

It was OP on StuGs because they have pretty high penetration.

I think it's fine on Pumas because their pen is...pretty bad at long range :snfPeter:


I dont think this ability is fine from itself.

Paying small amound of ammo for killing tank isnt something I like.

Faust need to close in while this can be fired from where your want.
14 Dec 2015, 16:55 PM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It was OP on StuGs because they have pretty high penetration.

I think it's fine on Pumas because their pen is...pretty bad at long range :snfPeter:


If we talk about TwP, it's enough to penetrate any medium vehicle. From mid range, enough for any "heavy" medium. Close range it only might fail against IS2

PD: TwP is double base pen.
14 Dec 2015, 16:58 PM
#5
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Paying small amound of ammo for killing tank isnt something I like.


TWP instakills tanks? That's new. :foreveralone:



If we talk about TwP, it's enough to penetrate any medium vehicle. From mid range, enough for any "heavy" medium. Close range it only might fail against.

PD: TwP is double base pen.


I was talking about the Puma's regular penetration - not TWP.

TWP was OP on StuGs because they could solo tanks by using it. Pumas have low pen and low damage and that's why TWP is fine on them IMO.
14 Dec 2015, 17:17 PM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I was talking about the Puma's regular penetration - not TWP.

TWP was OP on StuGs because they could solo tanks by using it. Pumas have low pen and low damage and that's why TWP is fine on them IMO.


Ok. I agree up to some point. Wouldn't mind if it work like Aimed shot but i don't think it's as OP as how it was on the Stug.
14 Dec 2015, 17:20 PM
#7
avatar of chipwreckt

Posts: 732

yeah stunned JT just get instarekt by asian piat blobs needs nerf
14 Dec 2015, 17:23 PM
#8
avatar of ZombiFrancis

Posts: 2742

Valid point, but I have to say, "you pursue lone squad with tank" is the very definition of being baited.
14 Dec 2015, 21:55 PM
#9
avatar of nodickwilliams

Posts: 230

Permanently Banned
First scopes now this? What else are we gonna dig up. Some secret nazi wunderwaffe none of know or care about.
14 Dec 2015, 22:01 PM
#10
avatar of __deleted__

Posts: 830

Meanwhile grenades from British tanks and Pershing crew shock Axis tanks:foreveralone:
14 Dec 2015, 22:31 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

First scopes now this? What else are we gonna dig up. Some secret nazi wunderwaffe none of know or care about.


You can use incendiary shot and aimed shot to bypass retreat modifiers :P
14 Dec 2015, 22:39 PM
#12
avatar of Switzerland
Donator 33

Posts: 545

These abilities should all move to a skill shot like the Pershing ability.
14 Dec 2015, 22:46 PM
#13
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

These abilities should all move to a skill shot like the Pershing ability.

I personally rather like when TWP targeted a point on the ground rather than changing the weapon to a TWP weapon. Felt like an appropriate drawback to such an potent ability to me.
15 Dec 2015, 04:14 AM
#14
avatar of Intelligence209

Posts: 1124

First scopes now this? What else are we gonna dig up. Some secret nazi wunderwaffe none of know or care about.
15 Dec 2015, 04:28 AM
#15
avatar of nodickwilliams

Posts: 230

Permanently Banned
Next OP thing, hull down.
15 Dec 2015, 05:00 AM
#16
avatar of atouba

Posts: 482

I don't think it's not fine because the basic penetration on puma main gun is low. Is it 80 at max range?
15 Dec 2015, 05:19 AM
#17
avatar of nodickwilliams

Posts: 230

Permanently Banned
jump backJump back to quoted post15 Dec 2015, 05:00 AMatouba
I don't think it's not fine because the basic penetration on puma main gun is low. Is it 80 at max range?

Yes
http://www.coh2-stats.com/ballistic_weapons/sdkfz_234_puma_kwk39_5cm_mp
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