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How to play OKW (Dec patch)

12 Dec 2015, 12:18 PM
#1
avatar of Elik

Posts: 13

SIMPLY BUILD SO MANY AS POSSIBLE KUBELS!!! With an armour 4.5 not a single infantry detachment will be able to destroy they similarly quickly, as before. For this purpose to Soviet, Americans and the Britishs will have to reseach grenades. But, heeeey, with your kubels you will be able to crush down, destroy and take 75% maps to the 5th minute!

Oh! And if will they have time to build AEC, T-70 or Stuart? Answer: With your 75% map points, it will happen on the 12-14 minute. To this time you already will have PzIV and sturmpioneers with panzershreck. Game for OKW will take 5-10 minutes, only if your enemies not surr earlier.


And if in earnest: 3 games against OKW and in each of them in the 3-5 minute I've met VERY MUCH kubelwagens. I hope just Relic will PLAY In the GAME and will look at balance, but not on reports on forums that write those, who play only OKW (I will not be surprised, if as will include forums I'll see a thousands of reports like "UKF are too strong!" or " it is necessary to improve kubels! They do't strong enough"!)

What do you think about new kubels and kubel-rush on the 5th min?
12 Dec 2015, 12:23 PM
#2
avatar of Australian Magic

Posts: 4630 | Subs: 2

Maxim, Vickers, Bren, M3, Dodge.
12 Dec 2015, 12:26 PM
#3
avatar of Stafkeh
Patrion 14

Posts: 1006

Looks like you dont flank enough SoonerLater
12 Dec 2015, 12:29 PM
#4
avatar of Swift

Posts: 2723 | Subs: 1

Is this a balance issue? :huh:
12 Dec 2015, 12:44 PM
#5
avatar of Porygon

Posts: 2779

Looks like you are playing a version that M3, M20, Jeep, Bren carrier don't exist.
12 Dec 2015, 12:46 PM
#6
avatar of tenid

Posts: 232

If you have a bren carrier that can chase down a kubel I'd like to see it.
12 Dec 2015, 13:03 PM
#7
avatar of __deleted__

Posts: 4314 | Subs: 7

Bren carrier die to massed kubel. Also doge die too. M3 can solo 2 kubels but then it get destroyed.


M20 completely shut down kubel play.


I think this strat is not strong because every time you loose kubel it means loss of 210 MP. Also everything can stop kubel only if enemy make mass of them its problem.

I think giving kubel an 5 fuel cost will solve most kubelproblem.


Also i fear more OKW army cosisting of 3 volks pio and kubel than 5 kubels and pio.
12 Dec 2015, 13:54 PM
#8
avatar of Elik

Posts: 13

To create ANY vehacles allies need time. But OKW can create kubels when the game just started!

oh, yeah! I can create MG in the beginnig, but when MG is shooting, it's don't moving! Kubels can destroy it easely!
12 Dec 2015, 13:56 PM
#9
avatar of Gdot

Posts: 1166 | Subs: 1

l2p

/end thread
12 Dec 2015, 15:27 PM
#10
avatar of Captain_Frog

Posts: 248

jump backJump back to quoted post12 Dec 2015, 12:26 PMStafkeh
Looks like you dont flank enough SoonerLater


SoonerLater Stafkeh please SoonerLater
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