Could you please post the data? It sounds cind of to general to me. I have never found a true list about what cover actualy truly does for IS. Also, does green or yellow matter?
I was mistaken in believing that the cover bonus affected accuracy. Since it's cooldown and reload, then a more accurate statement is to say that Infantry Sections suck at all ranges, but when in cover, they fire fast enough to make up for it.
But here's the Infantry Section's accuracy at far/mid/near : 0.529/0.564/0.598
For Comparison:
0.598/0.661/0.748 < Grens' Kar98k
0.5175/.0.667/0.713 < Rifles M1 Garand
**edit**
While I was at it:
Tommies when out of cover get a 40% increase to their reload timer and a 20% to their cooldown.
cooldown:0.375-0.6 seconds
far/mid/near multiplier: 1/0.875/0.75
So, In cover:
0.375d-0.6s/0.328s-0.525s/0.281s-0.45s
(I'm assuming the modifier is applied to the base value, before range modifiers)
Out of cover:
0.45s-0.72s/0.393s-0.63s/0.337s-0.54s
As you can see, the base range of the cooldown has more of a factor than the cover bonus/penalty.
Reload duration is 1.25 seconds, every 9 shots, and this does not vary at any range (1/1/1).
This means every 9 shots, it takes them half a second longer to reload than if they were in cover.
The bonus (or rather, the penalty is removed) in light, heavy, and 'garrison_cover' which I'm not sure what is applied to. (buildings, halftracks, both, or at all, etc)