Sturzdorf
Posts: 621
It just gets boring every game both sides rush to the house in the middle and the other 3 houses do nothing other than protect the bottom player so if the bottom player doesnt control it no big deal but if top doesnt control it well you're gonna have a hard time
Posts: 622
and city 17 east side 2 apartment building over seeing fuel point while south only have 1 small warehouse that doesn't really cover fuel capture zone.
there is alot map's building placement I don't like, I think all chock point buildings should be easier to be destroyed or set on fire.
Posts: 253
Posts: 4928
This map is totally borked. The starting positions should be moved to put more distance between the Allies and Axis.
Top base should be relocated to the empty lot on the upper right, resource sectors adjusted.
Posts: 621
It was a good map for CoH1 but not for CoH2
Posts: 836 | Subs: 5
Its just an instant veto. I know better than to play vCoH ports in CoH 2, many of them don't function well at all when they were designed for a different resource system. Its why I've hated Langreskaya for and Semoisky for a long time,
Posts: 1063
Posts: 1890 | Subs: 1
Posts: 2819
Posts: 2723 | Subs: 1
Posts: 4314 | Subs: 7
I've played this map once by accident.
Its just an instant veto. I know better than to play vCoH ports in CoH 2, many of them don't function well at all when they were designed for a different resource system. Its why I've hated Langreskaya for and Semoisky for a long time,
Nothing more to add here. I played it 2 times. After that it is map that decrease my vetoes by 1 (like shitelgrad before)
Posts: 2635 | Subs: 4
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