Infantry Company all the way. It covers almost all of the USF weaknesses.
Mines? check
Mortar? check
Artillery? check!!
Call-in arty strike? Check, and a very good one too.
Not having a (super) still hurts but if you keep the pressure up and strip the support off the enemy armor then you can stop them in their tracks (get it? in their tracks? because they are tanks? and have tracks? no? ok.)
Armor Company for city maps (like Ettelbruck Station), where the bulldozers can pivot around the buildings and harrass the enemy without dying and/or deny 'lanes' by blocking them like corks. Also, flamers.
Your most competitive USF commander?
14 Dec 2015, 09:50 AM
#21
Posts: 125
14 Dec 2015, 09:57 AM
#22
Posts: 301
Heavy cavalery! because sandbags everywhere!
OR calliope's doctrine, because i like having both the LMG and the artillery.
Kozo.
OR calliope's doctrine, because i like having both the LMG and the artillery.
Kozo.
14 Dec 2015, 10:03 AM
#23
Posts: 334
I've had the most success with Armor and teching both LT and Cpt into call-ins.
14 Dec 2015, 19:15 PM
#24
Posts: 552
Heavy cavalery! because sandbags everywhere!
OR calliope's doctrine, because i like having both the LMG and the artillery.
Kozo.
Why must I pay for the dankest commanders
14 Dec 2015, 20:07 PM
#25
Posts: 1891
Mechanized is great vs OKW because you can build Stuart's, then rush a Sherman, convert to Jackson once heavy armor shows up, destroy heavy armor with Jacksons, then refit those and get Scotts and kill everything.
14 Dec 2015, 20:34 PM
#26
7
Posts: 1664
Mechanized is great vs OKW because you can build Stuart's, then rush a Sherman, convert to Jackson once heavy armor shows up, destroy heavy armor with Jacksons, then refit those and get Scotts and kill everything.
"Great" is the overstatement of 2015. Don't get me wrong I like the IDEA of mechanized since the arty is sublime.
Buff WC51 mg dps slightly
Combine Refit with Crew Thompsons for Mechanized and Armor
14 Dec 2015, 20:43 PM
#27
Posts: 1891
Refit in armor would be really op, you could go M10 hoard, and trade them out for Dozers as needed.
Honestly I just want WC51 buff like you said, and HP buff on M3/make assault engies come with flammenwerfers.
Honestly I just want WC51 buff like you said, and HP buff on M3/make assault engies come with flammenwerfers.
14 Dec 2015, 20:56 PM
#28
7
Posts: 1664
Refit in armor would be really op, you could go M10 hoard, and trade them out for Dozers as needed.
Honestly I just want WC51 buff like you said, and HP buff on M3/make assault engies come with flammenwerfers.
Oh yeah I forgot, M3 definitely needs more health.
I guess Refit could be OP in Armor, but it's not like Dozers are good.
14 Dec 2015, 21:56 PM
#29
Posts: 1891
Really? Dozers reliably clear Paks/Raks for me, and wreck OKW elite boys.
Like I understand where your coming from because M10s for the M10 God but on Faymomville, Kolodny, maayybbeee Semoisky, and Sturzdurf I like having one Dozer.
Like I understand where your coming from because M10s for the M10 God but on Faymomville, Kolodny, maayybbeee Semoisky, and Sturzdurf I like having one Dozer.
15 Dec 2015, 20:09 PM
#30
Posts: 552
Really? Dozers reliably clear Paks/Raks for me, and wreck OKW elite boys.
Like I understand where your coming from because M10s for the M10 God but on Faymomville, Kolodny, maayybbeee Semoisky, and Sturzdurf I like having one Dozer.
Thanks for the armour company love. We need more of it
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