Soviet Reserve Army
8 Dec 2015, 06:25 AM
#1
![avatar of pugzii](/uploads/avatar/11556.jpg?updated=1469761490)
Posts: 513
been using reserve army to create clone armies of conscripts in 2's and its been working really well.. whats everyones though on the commander?
8 Dec 2015, 20:19 PM
#2
![avatar of WHO](/uploads/avatar/14303.png?updated=1435155559)
Posts: 97
Reminds me of Lenny's NKVD tactics: http://www.coh2.org/guides/29430/lenny-s-rifle-disruption-tactics-guide
Is this in randy 2v2s or does a partner have a specific build?
Is this in randy 2v2s or does a partner have a specific build?
9 Dec 2015, 12:04 PM
#3
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
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Posts: 3552 | Subs: 2
Allied Shrek Blob ftw
Get your conscripts via muntions and still have enough MP for the Howitzer
Really, really good and fun
Get your conscripts via muntions and still have enough MP for the Howitzer
Really, really good and fun
9 Dec 2015, 12:06 PM
#4
![avatar of InsanePriest](/uploads/avatar/9023.jpg?updated=1452454507)
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Posts: 62
How do the irregulars perform?
22 Dec 2015, 12:56 PM
#5
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
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Posts: 3552 | Subs: 2
Late, but Irregulars don't exist anymore because a 4 man Sov squad with a random LMG wasn't the answer to any question
They were only in this Commander and replaced with AT-Partisans, which are amazing
They were only in this Commander and replaced with AT-Partisans, which are amazing
28 Dec 2015, 13:19 PM
#6
![avatar of Joshua85](/uploads/avatar/18009.jpg?updated=1509440518)
Posts: 606
One of my favorites as well. It looses a bit of momentum in the late game due to a lack of doctrinal tanks, but the shock value in early and mid game as well as the howitzer makes up for it. In co-op
games the lack of special tanks isn't too much of an issue either. just focus on spening your fuel on SU-76s.
games the lack of special tanks isn't too much of an issue either. just focus on spening your fuel on SU-76s.
30 Dec 2015, 07:47 AM
#7
![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
Posts: 1891
AT partysans can instantly counter Luchs or Kubel, arty is great vs okw. But maxims into guards with 1 con>T70/su76 play is still the antidote for OKW.
Vs Ost I can see mass Conscript/ AT partysan while making a huge zombie army, but your going to have a tough time affording vehicles lategame with MP bleed.
Vs Ost I can see mass Conscript/ AT partysan while making a huge zombie army, but your going to have a tough time affording vehicles lategame with MP bleed.
2 Jan 2016, 09:16 AM
#8
![avatar of Cogetama](/images/no_av.png)
Posts: 67
I'm loving it. The AT Partisans are amazing. I do find it tricky to manage the munitions account. I started to build mun caches sometimes. How many conscrpts do you build at the beginning? I usually go with 4 cons and 1 eng into T3 for M5 clown car to clear buildings or a T70/ SU76. I rarely make it to late game with this commander. But if I do there's not much in 1vs1 two SU-85 with support can't handle.
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Today, 13:39 PM
Today, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway ![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
Last Friday, 23:04 PM
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads ![:S :S](/images/Smileys/wacko.gif)
Last Friday, 15:16 PM
![:S :S](/images/Smileys/wacko.gif)
Last Friday, 15:16 PM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Last Thursday, 22:29 PM
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