UKF are useless in 1vs1's due to lack of snare :snfPeter:
Posts: 738
Mines are purely defensive and easily sweeped or detonated by 5 popcap volks, early 6 pounder is easily circle strafed
AEC is overpriced and IS+AEC combo is just crap compared to Luch+volks. Double vickers is just giving OKW free MG's thanks to incendiary/infiltration nades
This is without even touching on the long list of brit nerfs last patch (anvil now useless, recon plane no longer providing sight, 10 pop cap sappers).
literally thanks relic, I'm so glad I purchased this brand new and exciting faction that really diversified my gaming experience
Posts: 4314 | Subs: 7
Or buy commader for 4.
!First I will make my assumtions about OKW and brits. Think you need to notice: Nerf of churchill , nerf of IS , bugged buildings - flak weapons do almost none damage to them and okw only counter to building is flak weaponry or incing nade. Fast luchs meta . if okw loose flakHQ they cannot produce tanks. So in first minutes you need to win fight agains mix of volks and pis and posibly kill kubel. I would recommend mg , IS , mg build order , with posible UC if he make kubel. With UC you can kill kubel , upgrade with flamer (counter to building) and also bait luchs on mine. You IS will be frontline and mg will be behind them to cover your line with supression. You will need to focus on your point of map and harrass OKW cut off with IS and mg when he make full reteat - this can slow luchs by a lot. Now comes mid game you tech for AT gun and engineers and sniper. To place lot of mines and then kill it with AT gun. Or you can go 1 AT squad if you have that commader (if you get drop , but this second strat can work too). Hope you get sniper to vet 1 before he rush luchs or place lot of mines in are where oyu have sniper mgs and at gun. Once you have 2 engineers and 2 IS I recommend going 5th squd memeber upgrade , but dont go weapons because you need to use munny on mines. With good defnsive plan and counterattacks on cut off you will go to late game with tank bonus (he need to backtech for medics , luchs failed , you floated fuel). No i recommend going 2 cromwells and second sniper so you will constantly bleed him , hold line and attack cut off. in very late game you can go comet of firefly (depends on his armor) Hope it helped you . Recap : cut off play , defensive mg ,IS , mg (UC) tech sniper (or go first at gun and mines if you failed to get half map and sometimes harrass) engi => mines AT gun engi squad booster tech cromwell weapons (bren guns) sniper cromwell comet/firefly (or AT gun) Hope it helped you. Agains ostheer it remains almost the same (except late game) as before mg , IS tech sniper to countersnipe (you need micro) engineer for mines for fast 222 At gun to finish 222 IS squad booster mortar pit(goes well with AVRE doctrine) if he have no mortar halftrack , else another engi tech fast centaur / cromwell - depends on ma control another AT gun weapons (you spammed mines before) cromwell posiblly AVRE to counter pak wall comets to counter axis stuff. 5 main points 1. defense 2.cut off 3. sniper 4.mines 5.fast mid game tank HOPE I HELPED YOU |
Posts: 1276
*snip*
Forgot that you have to tech for the AEC, get vet 1 on the sniper if you can keep it alive or even get to both of those by the 4-5th min. Brits in 1v1 dont work and if you think they work then go try and play a game as them aginst anyone who isnt new.
Good luck getting both of those units by the time the luchs and keeping it alive as the shrek also hits at the same time hits.
Hector gives us an OK build order but engis wont combat the new volks blobs and getting them close means youll just bleed MP everywhere and youll lack a good AI unit till you get to the cromwell where you may just lose it to the blobs. the RS may be a better option but youll have to hold on to every type of cover and as you said going double MG is a bad idea as they can just nade the hell out of you. the sniper will get rekt by the luchs as you wont get vet 1 with in 1 min unless he is feeding you kubals like no ones buis so good luck getting the snare WTF's way.
Posts: 1273
Mourn and move on, whip and choke yourself if you have to, scream if it makes you feel any better, but don't make any more OPKW threads FFS.
I am not sure if telling others to choke themselves is of any use to the OP.
I do agree that British do lack of any easy to achieve snare right now. Early Luchs can be devastating, even more when its following the opponent back to their base.
Posts: 323
Posts: 4630 | Subs: 2
Spam useless threads.
Say that OKW is balanced.
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Give L2P adivces to better players
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Posts: 322
Posts: 1122
Also, this patch must be inspired by HoI4 video.
Posts: 1276
@Mitten; TBF has the Best blob control tools.yea the vikers is good but going 2 mgs is stupid as youll have no cap power as I pointed out if u read my post.
OKW since volks pop cap is so low will out produce you and youll just get steamrolled in all game modes.
kubals allow for you to cap way even faster and the luchs requires that you play Brits the same way every game to get an AEC and a sniper meaning you are ez to play against.
Therese no point in arguing with you as you seem so persistent to say everyone else is wrong
Posts: 322
Posts: 1276
^Bofor, bickers and pit combo will put any blobber in their place. Add a AP.50 to seal zhe deal.
Means you wont get an AEC, OKW have to throw one nade or you'll lose your bofors, .55 sniper is pretty expensive and wouldnt come out at the same time as the bofors, also you'll also have to build it as soon as you get engis to get it up before luchs. Also youll have to hope he even pushes the bofors as its range is limited and cant move so it still means he can just base rush you.
Posts: 732
In late game you have the RNG bombs + crocodile wich is perfect to rek OKW buildings.
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