We want the SdKfz 221 back!
- This thread is locked
7 Dec 2015, 16:29 PM
#1
Posts: 322
Us ost fans really miss this unit. It excelled at AI and from a balance perspective was in a better place, the 222 kills most of its equivalents for no cost at all.
7 Dec 2015, 16:59 PM
#2
Posts: 322
Holy pudding, why so many nay sayers? What was wrong with the 221? Also why should a unit get completely removed from the game?
Care to share your mind fellas
Care to share your mind fellas
7 Dec 2015, 17:07 PM
#5
Posts: 323
No, just no
I mean like
No
I mean like
No
7 Dec 2015, 17:09 PM
#6
Posts: 4630 | Subs: 2
"We" want...
7 Dec 2015, 17:15 PM
#8
Posts: 17914 | Subs: 8
Because you're an idiot. The 222 has exactly the same ai capacity as a 221.
Aaand /thread.
7 Dec 2015, 17:17 PM
#10
Posts: 1273
Why I voted no?
I forwarded to you a while back a page that contains statistics about the units in CoH2. It demonstrates clearly the differences in AI between the 222 and the 221. Thus, there is absolutely no reason to get back to the 221, hence everyone who understands the stats saying no.
Perhaps you should actually use some of the input and feedback that members of this community, including moderators, long time users and beginners alike, has given to you throughout your countless threads instead of being a bull in a glass factory.
I forwarded to you a while back a page that contains statistics about the units in CoH2. It demonstrates clearly the differences in AI between the 222 and the 221. Thus, there is absolutely no reason to get back to the 221, hence everyone who understands the stats saying no.
Perhaps you should actually use some of the input and feedback that members of this community, including moderators, long time users and beginners alike, has given to you throughout your countless threads instead of being a bull in a glass factory.
7 Dec 2015, 17:27 PM
#14
8
Posts: 2470
i liked the 221 a lot but it was shit. the 222 at least has light AT.
7 Dec 2015, 17:27 PM
#16
1
Posts: 2307 | Subs: 4
Because you're an idiot. The 222 has exactly the same ai capacity as a 221.
The 20cm gun doesn't improve ai? Or is the coaxial mg worse than the 221 mg to compensate?
7 Dec 2015, 17:30 PM
#17
Posts: 323 | Subs: 1
SRRY WTF IS THIS?! Kappa
7 Dec 2015, 17:32 PM
#18
Posts: 322
@ NA; That was one of the main point, that light AT role, which has no additional cost, turns it into a inexpensive multi role vehicle which can rekt most of its equivalents; m3,UC,m20 etc.
Also it was a sincere wish to have a unit which I was fond of back in the tier building.
Also it was a sincere wish to have a unit which I was fond of back in the tier building.
7 Dec 2015, 17:32 PM
#19
Posts: 2723 | Subs: 1
This thread is irredeemably bad, so many posts invissed because you can't resist the bait. Also a reminder, don't quote an offending post.
LOCKED.
LOCKED.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
59 | |||||
25 | |||||
7 | |||||
1 | |||||
109 | |||||
78 | |||||
30 | |||||
21 | |||||
13 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
11
Download
1265