USF Ambulance Weapon Drops
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Permanently BannedPosts: 758
Posts: 2307 | Subs: 4
i dont see you running all they way bak to base to pick up weapons and i tell u its a real pain in the ass
Except for when I have to run back to base every single time because I am playing as Ostheer with no forward retreat. This is completely a non-issue that doesn't need Relic to develop a solution for.
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Except for when I have to run back to base every single time because I am playing as Ostheer with no forward retreat. This is completely a non-issue that doesn't need Relic to develop a solution for.
still a pain in the ass to do especially if the maps are really big you wouldn't be saying that
Posts: 2307 | Subs: 4
still a pain in the ass to do especially if the maps are really big you wouldn't be saying that
I would be saying that still. I don't ask for auto facing AT-guns even though it is tedious because not everything needs to be done for you. I'm sure you can take the time out of your busy schedule to run back to base to upgrade your troops once in a match like Ostheer and Soviets do hundreds of times.
Posts: 758
I would be saying that still. I don't ask for auto facing AT-guns even though it is tedious because not everything needs to be done for you. I'm sure you can take the time out of your busy schedule to run back to base to upgrade your troops once in a match like Ostheer and Soviets do hundreds of times.
with usf being the most micro-intensive its easier said than done
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with usf being the most micro-intensive its easier said than done
How is USF more micro intensive than soviets, who have cheaper and more plentiful squads? They also have no forward retreat point cutting down on micro.
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How is USF more micro intensive than soviets, who have cheaper and more plentiful squads? They also have no forward retreat point cutting down on micro.
exactly
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Exactly what?
soviets have to build structures but they at least upgrade some of their weapons on the field without ever having to run back to base to pick them up same goes with the axis plus reduction of travel distance time
Posts: 2307 | Subs: 4
soviets have to build structures but they at least upgrade some of their weapons on the field without ever having to run back to base to pick them up same goes with the axis plus reduction of travel distance time
I wasn't talking about going back to base to rebuild structures, I was talking about retreating back to base reinforce and heal. Each soviet squad will run all the way back to base dozens of times to reinforce and heal, but they are still a very effective force. Having USF units go back to base one single time to pick up weapons is in no way a problem.
Posts: 758
I wasn't talking about going back to base to rebuild structures, I was talking about retreating back to base reinforce and heal. Each soviet squad will run all the way back to base dozens of times to reinforce and heal, but they are still a very effective force. Having USF units go back to base one single time to pick up weapons is in no way a problem.
it will be if the map is really big at the moment it is "not" a problem because some of the 2v2, 3v3 and 4v4 maps are relatively "small" so getting back wont be a problem but what will happen if it does?
Posts: 2307 | Subs: 4
it will be if the map is really big at the moment it is "not" a problem because some of the 2v2, 3v3 and 4v4 maps are relatively "small" so getting back wont be a problem but what will happen if it does?
How does that compare to Soviet units running back to base? How about the Ostheer? It's the same distance isn't it? And they do it multiple times per match instead of just once? Gee, this seems like the USF don't have it so bad.
Posts: 92
I think there should be the ability to have a forward equipping area like the brits but at the same time I can't see it being managed fairly without some unnecessary structure or vehicle being created.
Theiving weapons balances it out I reckon.
Posts: 17914 | Subs: 8
Ambulances carrying guns instead of medicine. What is this, Special forces spy ambulances? Your argument of giving up field presence so you can upgrade is feasible, however, you can dual upgrade and to compensate for the American early aggressive power you are forced to give up some map control. Big deal, you can give the weapons to every unit. Also, if you're having to retreat idle squads to upgrade, you're doing well already, so often when you upgrade is when you have retreated after losing health/models.
Slap "Crimea aid" on them and it will work
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Posts: 1604 | Subs: 3
Yeah and also give it the ability to call in artillery and also have it produce vehicles and also make it a repair station.
Sounds fair to me. USF excels at customer service, so I heard at least. You can buy ammunition & guns everywhere in the US, so why shouldn't the ambulance provide also some guns? 'Murrica!
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