Relic must act !!! OKW need tone down & Brtis need buffs
Posts: 976
Game is not balanced anymore in 3vs3 and 4vs4 (The most played modes)
Anybody who know something about the game won't play Brits anymore in team match.
Brits :
-They have a way to slow opening and can't defend against fast luch + shreck blobs.
-Static emplacements are still a joke. (flame nades kill them so fast... CAS...)
-Centaure take a minute now too kill something... (overnerf)
-Wasp not worth building anymore.
-Infantry is the weakest of all COH2.
*** I suggest :
To revert the nerfs to those units to a middle ground, so the Brits can be played again. ***
OKW :
-Theirs opening is too strong as they can concentrate 4 luchs + skrecks blobs anywhere while they take resources points early in the game.
-Walking stukas still the best arty and yes they can wiped squads (Quality of life ? many units were nerfed so this don't happen, but not this one) it's abused all the time.
I suggest :
-Make DPS/effect of walking stukas the same as others mobile artys (Caliope,Kat)
-To reduce starting manpower bonus by 50%
-Increase the shrecks cost by 15% (they have rakts)
-Adjust the Luch so it come at the same time as a US Stuwart.
-Make the speed of throwing of a flame nades the same as a molotov.
Plz, Relic do something ! The game is not fun as it was and it's dangerous for it's future.
Thanks.
Posts: 322
The game is not fun as it was and it's dangerous for it's future.That was the whole point of this patch mate, no more yolorolfstomping OKW and winning in the first 2 minutes.
Thanks.
Case closed, mourn and move on
Posts: 1248
Posts: 708 | Subs: 1
Posts: 1248
British emplacements need heavy hp buff, volksgrenadiers destroy you in early game and skilled luchs use = gg.
The thing is... that we've had that before didn't we? And it was like trying to blow up the sun.
Posts: 2807 | Subs: 6
Posts: 1248
Brits are not OP? tell that to vet 3 dbl Bren tommies, or 50 range Piats (which have biggest infantry AT damage), centaur can't kill anything? well, tell that to flak HT or Luchs, they literally CAN'T kill anything
PIAT can hit things?
Posts: 10665 | Subs: 9
Posts: 976
Brits are not OP? tell that to vet 3 dbl Bren tommies, or 50 range Piats (which have biggest infantry AT damage), centaur can't kill anything? well, tell that to flak HT or Luchs, they literally CAN'T kill anything
Yes they are powerful, but the match must last enough to get them. As it is, the match is lost in the opening phase.
Thanks of the reply.
Posts: 17914 | Subs: 8
PIAT can hit things?
Ground, but you need to aim well
Posts: 830
Posts: 1653
Actually Caliope is the best arty now. At medium range it will take out tanks and at long range it will merely damage them. Not to mention its Anti Infantry power I do think Brit Sections should get AT Nades though.
100% true. Good armour good arty. A pain to deal with
Posts: 1096
PIAT can hit things?
The piat couldn't hit water if you fired it off a boat XD
Posts: 2819
British emplacements need heavy hp buff, volksgrenadiers destroy you in early game and skilled luchs use = gg.
I kinda agree..
Posts: 1705
And british infantry tommies are still strong.
Vs OKW u need to use multiple vickers like wehr uses it with usf,with tommies in support.And a 6-pdr for luchs.If supported well u'll see OKW has much trouble vs vickers.
Agreed wasp is bad.
Posts: 412
British emplacements need heavy hp buff, volksgrenadiers destroy you in early game and skilled luchs use = gg.
Thats a really worthless argument. Skilled anything usage = gg
Skilled light vehicle usage in general is GG.
Posts: 589
Thats a really worthless argument. Skilled anything usage = gg
Skilled light vehicle usage in general is GG.
Nope. What you just wrote is worthless.
Soviet=AT nades
Wehr=Faust
USF=AT nade
OKW=Shrek
All of which are viable at potentially stopping a light vehicle 'GG'.
Brits have what?
Posts: 2807 | Subs: 6
Posts: 137
Relic must act fast !!! OKW need a tone down & Brits need buffs !!
Game is not balanced anymore in 3vs3 and 4vs4 (The most played modes)
Anybody who know something about the game won't play Brits anymore in team match.
Brits :
-They have a way to slow opening and can't defend against fast luch + shreck blobs.
-Static emplacements are still a joke. (flame nades kill them so fast... CAS...)
-Centaure take a minute now too kill something... (overnerf)
-Wasp not worth building anymore.
-Infantry is the weakest of all COH2.
*** I suggest :
To revert the nerfs to those units to a middle ground, so the Brits can be played again. ***
OKW :
-Theirs opening is too strong as they can concentrate 4 luchs + skrecks blobs anywhere while they take resources points early in the game.
-Walking stukas still the best arty and yes they can wiped squads (Quality of life ? many units were nerfed so this don't happen, but not this one) it's abused all the time.
I suggest :
-Make DPS/effect of walking stukas the same as others mobile artys (Caliope,Kat)
-To reduce starting manpower bonus by 50%
-Increase the shrecks cost by 15% (they have rakts)
-Adjust the Luch so it come at the same time as a US Stuwart.
-Make the speed of throwing of a flame nades the same as a molotov.
Plz, Relic do something ! The game is not fun as it was and it's dangerous for it's future.
Thanks.
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