Panzerfusilier's AT grenade cant reliably dmg engine
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Edit: my mistake. its the rifle AT nade.
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Stuart have 400 health.
Pfussilier pfaust can't engine damage, because it doesn't exists.
Pfussilier AT rifle nade deals 80 dmg.
Rest is math.
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@Katitof, The Stuart is a light armor, the grenadier's panzerfaust always damages its engine with full health and the AT rifle nade should do the same effect.
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Also the stuart isn't exactly light armor, it's not really a medium tank but it's a much heavier tank than a luchs or T70, at least in real life.
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Fusiliers also have a maximum range so frequently their grenade disappears in midair. Mentioned this before patch went live, its been with us for 2 years and needs to go.
This issue has been fixed in the october patch.
Concerning thread. The AT damage from the Pzfusilier Nade was ninja nerfed from 100 -> 40 dmg, that's why you don't get engine damage any longer. Rifle AT nades still do 100 damage.
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PF AT rifle nades are largely just worse than Panzerfausts. And largely just worse than Riflemen AT rifle grenades too, actually, as I'm pretty sure the former does 40 damage while the latter does 100. This enforces PF AT rifle nades are mostly an annoyance to any vehicle without numbers or other more significant AT sources firing at the vehicle first.
From my experence, the AT nade/panzerfaust can bring damaged engine crits to all light armors with full health. I am not so sure about that. Is that right? Also I don't know the Panzerfusilier's AT nade only does 40 damage.
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From my experence, the AT nade/panzerfaust can bring damaged engine crits to all light armors with full health. I am not so sure about that. Is that right? Also I don't know the Panzerfusilier's AT nade only does 40 damage.
Wrong.
Engine crit happens at or below 75% hp only, mines and specific abilities(ram, AEC vet1) are the sole exceptions.
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Pretty sure light vehicles are supposed to suffer engine damage from infantry AT nades no matter the health.
I tested in CheatCommands by putting a PF squad down to one man, making him invulnerable, then having him AT rifle grenade a UC and M3A1. None of them received engine damage from full health - though it is statistically entirely likely that the other men in a full squad of them will manage to damage those light vehicles by the 10 damage it would take to make the AT rifle grenade then cause engine damage while the grenade is being fired.
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Pretty sure light vehicles are supposed to suffer engine damage from infantry AT nades no matter the health.
I have the same knowledge of AT nade. I remember relic said only medium/heavy tanks can avoid that engine crits with full health but not the light vehicles.
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I have the same knowledge of AT nade. I remember relic said only medium/heavy tanks can avoid that engine crits with full health but not the light vehicles.
Yeah, I tried to find the patch notes but the servers are down.
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You need to damage it a little before you can give it engine damage. The AT nade wont bring down a stuart below 75% from full health because it does 80 damage. Not 100.
Wrong.
The conscript's AT nade does 80 damage but it always gives light vehicles engine crit. So if the fusilier's AT nade also does 80 damage it should have the same effect. In fact it does only 40 damage. I don't have problems about the damage but still I am annoyed that it has no effect at all to light vehicles with full health while the other AT nades are fine. It makes this ability rather useless. Maybe just another BUG. Relic pls.
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