You cant simply post this on everything you disagree with...
why not? this is just also pointless whining after losing 1 or 2 (4v4-)games
prove me wrong with playercard
Posts: 2272 | Subs: 1
You cant simply post this on everything you disagree with...
Posts: 708 | Subs: 1
it's so tasty how scrubs whine now thread after thread full with their tears, really. Allieds was OPusing for months, and now the weakest faction get bufft to become playable people start complaining like retards. No #adapt no #skill just whine and hope relic will nerf it again into nirvana
Posts: 1604 | Subs: 3
OKW became horribly overpowered, it's not secret for anyone, 6 minute luchs and p4 comes before you can get shreman is not funny now. Volksgrenadiers overperfrom, they stay way too good against riflemans, IS and conscripts, okw also have acess to cheaper sturmpioneers and kubelwagen early what makes you loose map control right from start.
Suggestion: volksgrenaiders damage reduced from 12 to 10, price to 235 mp.
Panzershrek accuracy reduced by 25% from current stats.
T4 gives you acess to such strong tanks but cost only 135 fuel in total. Increase it price to 140 fuel and 15 for truck. (155 fuel in total).
Thank you for reading.
Posts: 4314 | Subs: 7
Well then, we simply let you test everything and determine if it is fine. Your verdict is final.
All aboard!
Posts: 1108
Luchs is counterable. Sure. Just like Quad was counterable. Point is, it required much more skills to counter quad, than to use it.
Same with Luchs. It requires much more skills to counter it, than to use it.
I play only 2v2 and higher. Those game modes are completly broken. 13-15min KT? WTF? What should I use agasint it? T34/76? Imagine 12min IS2
Put KT behind CPs. It would be avaible with all doctrines but only when you rach 13-14CPs.
Panther coming in the similar time like Sherman?
Dead Lieutenat and SU T1?
Not to mention all upgrades and bonuses for free while other factions have to pay
Posts: 322
No. T4 vehicles need to be more expensive, that's it.
T4 needs to be more expensive thats right.
Posts: 4630 | Subs: 2
13-15min KT replay? I mean an equal game on the same skill level.
Volks are in a good stop right now.
T4 needs to be more expensive thats right.
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Posts: 4630 | Subs: 2
Posts: 1705
Luchs is counterable. Sure. Just like Quad was counterable. Point is, it required much more skills to counter quad, than to use it.
Same with Luchs. It requires much more skills to counter it, than to use it.
I play only 2v2 and higher. Those game modes are completly broken. 13-15min KT? WTF? What should I use agasint it? T34/76? Imagine 12min IS2
Put KT behind CPs. It would be avaible with all doctrines but only when you rach 13-14CPs.
Panther coming in the similar time like Sherman?
Dead Lieutenat and SU T1?
Not to mention all upgrades and bonuses for free while other factions have to pay
Posts: 4630 | Subs: 2
When wehrmacht has to counter centaur and t-70/m5 with Pak for forever,why can't u make the effort to use AT gun or bazookas as usa?
Or 6pdr as british?
Or zis/mines/grenades as soviets?
Volks can be easily countered with HMGs or rifle blobs.
Most allied players refusing to change style.
Panther I agree needs to be locked behind another tech.
Posts: 1705
Posts: 1604 | Subs: 3
Pudding like hell and very one sided.
1. First Stuart & Luchs - true in theory.
In game not a chance. If you won't get nades/ambu before Stuart (which are 35F, you will struggle very, very much). SO in the end, first Stuart - 150, first Luchs - 120F. Gap 30F.
2. No, OKW does not need MedHQ for healing as a second truck. Vet 1 Sturmpioneers can leave med kits which are enough for now and you can safely go Schwerer HQ and then MedHQ in late-game. Completly one-sided assumption that you need 3 trucks MechHQ and MedHQ before Schwerer, just to prove your point.
3. So right now USF player spent 150-160 depedns on racks and OKW player 120 and he's saving for Schwerer.
4. First Sherman 150(160) + 120 + 110 = 380F. First Panzer IV - 395F. 15F gap in favour of Sherman.
Now, let's put your assumption that you always have to go for MechQ, becasue you don't. Leaving Luchs behind to rush Pz4 is also very good way, so let's see.
First Pz 4 with MedHQ costs 15+25+15+120+135-10=295Fuel and you have alleady medics, schrecks and nades.
First Sherman with Cpt (cause lieutenant is complelty useless and without Stuart). 60+120+110-10= 280F. Still 15F in favour for Sherman, but you must add side upgrades since you cannot survive without them. So 280F+25F+15F+10F=330F. Now you have same things like OKW player. Healing, zooks and nades. Fuel gap? 35fuel in favour of Pz4 which is way superior to Sherman.
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Quad or T70 needs only 2 shots. Luchs needs 3.
When Centatur comes in, Stug should be already there.
Posts: 39
Give KT CP requirement.Problem solved.
Panther another small upgrade.
Allies need to be made to work to counter luchs.Maybe a small Hp decrease but thats it.
Posts: 4630 | Subs: 2
The situation I described I faced in at least 10 matches. While your last 10 matches were only 3vs3+ games. Theorycrafting much.
So what OKW doctrine has a Stug?
Posts: 708 | Subs: 1
Lets do some myth checking here:
Fuel for first Stuart: 115
Fuel for first Luchs: 120
Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too.
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