OPKW nerf.
Posts: 665
Posts: 14
At least w a scaled cost there is some sort of deterrent to any faction from getting more than a few of 1 unit.
Posts: 770
One thing I thought of to cut down spamming was a scaling to cost of units in that squad one cost 250, squad 2 cost 300 squad 3 cost 350 etc. Right now you can get 6 volks w schrecks, charge a tank shoot a salvo and vaporize the tank then retreat and do it all again.
At least w a scaled cost there is some sort of deterrent to any faction from getting more than a few of 1 unit.
where is your infantry supporting he tank?
Posts: 708 | Subs: 1
where is your infantry supporting he tank?
Killed by spammable walking stukas/obersoldaten/ okw blob/ just outnumbered.
Posts: 14
where is your infantry supporting he tank?
Well if your:
British, infantry takes up 10 pop so so can have only 2-4.
American, riflemen at 280 a pop are just not worth it to spam 7 of like volks. Riflemen are great at killing infantry, not infantry and Armor like volks. Unlike the OKW player who can make the 1 stop shop volks American players have to play the game and get other units to counter the 14 min KT.
Russian, lol.
Either way you miss the point of my post, scaled pricing due to amount of units would be a deterrent to spamming for all sides not just OKW.
Posts: 626 | Subs: 1
The problem with Volks is the spam, Relic must add tolls on OKW abilities so the player cannot simply build 1 after 1 his volks:
Add a 100mp/15 fuel toll to unlock shrek
Add a 100mp/15 fuel toll to unlock flamnade
Not a bad idea. Tanks would arrive later, around 1 - 1,5 min but still it's something. I think starting fuel should be 0 not 10 fuel. Small changes but may impact on the okw dominance.
Posts: 7
OKW became horribly overpowered, it's not secret for anyone, 6 minute luchs and p4 comes before you can get shreman is not funny now. Volksgrenadiers overperfrom, they stay way too good against riflemans, IS and conscripts, okw also have acess to cheaper sturmpioneers and kubelwagen early what makes you loose map control right from start.
Suggestion: volksgrenaiders damage reduced from 12 to 10, price to 235 mp.
Panzershrek accuracy reduced by 25% from current stats.
T4 gives you acess to such strong tanks but cost only 135 fuel in total. Increase it price to 140 fuel and 15 for truck. (155 fuel in total).
Thank you for reading.
100% True
Not only this. OKW can blob now.
Allies can't. Goliath = Death to blobs.
Posts: 380
Posts: 2635 | Subs: 4
Permanently BannedAgree with op. Lt tier is more useless now, because of fast light tanks and fast shrecks. Kubel is making too much damage and it's too cheap. Volks have too much damage. Tiers are cheap, therefore fast Kt and etc.. So OKW need nerf IMO.
How many games you win and lose with OP okw ?
Posts: 8154 | Subs: 2
http://www.coh2.org/topic/45724/pop-cap-bugs-after-december-patch
OPKW = 5popcap volks
Brit UP = 8/10 popcap IS and RoE (bolster upgrade)
Posts: 1220
Posts: 380
Enough
How many games you win and lose with OP okw ?
Posts: 1604 | Subs: 3
100% True
Not only this. OKW can blob now.
Allies can't. Goliath = Death to blobs.
Allied factions have HMGs, Onmap arty, demos, mines etc. enough tools to deal with any blobs.
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